MTG > Metagame Commander > deck Kediss, Emberclaw Familiar // Reyhan, Last of the Abzan
Main Deck cards Kediss, Emberclaw Familiar // Reyhan, Last of the Abzan
Strategy
### Commander Deck Overview: Kediss, Emberclaw Familiar // Reyhan, Last of the Abzan **Commander:** Kediss, Emberclaw Familiar // Reyhan, Last of the Abzan **Colors:** Black, Green, Red (Abzan) #### Strategy: This deck revolves around a synergy of +1/+1 counters, token generation, and a strong focus on utilizing the abilities of both Kediss and Reyhan. Kediss provides a way to deal damage to opponents through the tokens created, while Reyhan allows for the manipulation of counters on your creatures, ensuring that your board state grows stronger as the game progresses. 1. **Token Generation and Counters:** The deck leverages cards like **Doubling Season** and **Bontu's Monument** to create a wide board presence. Cards like **Blade of Selves** can create additional tokens, which can then be enhanced with +1/+1 counters thanks to Reyhan's ability. 2. **Control and Disruption:** With cards like **Demonic Tutor** and **Dark Ritual**, you can quickly assemble your key pieces or find answers to threats. **Anzrag's Rampage** provides removal, while **Bonds of Mortality** can help manage problematic enchantments or creatures. 3. **Resource Management:** The inclusion of lands like **Cabal Coffers** and **Command Tower** ensures that you have the mana necessary to cast your spells effectively. **Buried Ruin** offers recursion for your artifacts, which can be crucial in maintaining your board presence. 4. **Card Draw and Filtering:** Cards like **Bloodsoaked Insight** and **Augur of Autumn** help maintain card advantage, ensuring that you have the necessary resources to keep playing threats and answers. #### Good Points: - **Synergistic Mechanics:** The interaction between Kediss and Reyhan allows for explosive turns where you can deal significant damage while growing your creatures. - **Versatile Removal:** The deck has a variety of removal options, which can handle both creatures and problematic permanents. - **Strong Late Game:** With the potential to generate a large number of tokens and counters, the deck can overwhelm opponents in the late game. - **Recursion:** Cards like **Bala Ged Recovery** and **Buried Ruin** provide ways to get back key pieces, ensuring that you can maintain pressure. #### Bad Points: - **Vulnerability to Board Wipes:** While the deck can generate a lot of creatures, it can struggle against board wipes if not prepared. Maintaining a strong presence can be challenging if you lose your key pieces. - **Mana Intensive:** Some of the more powerful spells and abilities require a significant amount of mana, which can be a challenge if you don't draw your ramp cards early. - **Reliance on Counters:** If your opponents are able to remove Reyhan or disrupt your +1/+1 counter strategy, it can significantly slow down your game plan. - **Limited Interaction:** While there are some control elements, the deck may struggle against combo decks or those that can win quickly before you can establish your board state. ### Conclusion: The "Kediss, Emberclaw Familiar // Reyhan, Last of the Abzan" deck is a fun and interactive Commander build that focuses on +1/+1 counters and token generation. With a solid mix of ramp, removal, and card draw, it can be a formidable presence on the battlefield. However, players should be mindful of its weaknesses and prepare for potential board wipes or counter strategies from opponents. Overall, it offers a dynamic playstyle that rewards careful planning and execution.
Example deck with Kediss, Emberclaw Familiar // Reyhan, Last of the Abzan
Recent decklists
Decklist
Pilot
Date
Tournament
— Comments0
Be the first to comment