MTG > Metagame Commander > deck Miirym, Sentinel Wyrm
Main Deck cards Miirym, Sentinel Wyrm
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Strategy
The deck "Miirym, Sentinel Wyrm" in Commander format focus on a dragon tribal theme with a mix of ramp, card advantage, and creature support spells. Miirym, Sentinel Wyrm serves as the commander and likely provides some form of protection or evasion for your dragon creatures. The good points of the deck include strong synergy among the dragon cards, such as Atarka, World Render giving double strike to dragons, Dragon Tempest dealing damage when dragons enter the battlefield, and Garruk's Uprising providing card draw and trample to creatures. The ramp cards like Cultivate, Dragon's Hoard, and Nature's Lore help you cast your big threats earlier in the game. On the downside, the deck might struggle against heavy control or targeted removal since dragons tend to be high-cost creatures. Additionally, the lack of interaction or removal spells could make it difficult to deal with problematic cards on the opponent's side of the battlefield. Overall, the deck seems fun to play with its big flashy creatures, but it might benefit from including some more versatile removal or protection spells to improve its resilience in multiplayer games.
Example deck with Miirym, Sentinel Wyrm
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