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Alive // Well image
set min mtgo
- € 0.33 0.03 tix
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Name Alive // Well Edit card
Type Sorcery
Description Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Artist Nils Hamm & Nils Hamm
Set Draken doolhof #121
Wallpaper Alive // Well Crop image Wallpaper download
Image Alive // Well Full hd image download
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About Alive // Well

Alive // Well, Sorcery , designed by Nils Hamm & Nils Hamm first released in May, 2013 in the set Dragon's Maze. It see play in 1 formats: Commander. It's currently being selled by the minimum price of € 0.33.

This card, Alive // Well, would benefit a Selesnya (Green-White) token or life gain deck in Magic: the Gathering. It provides value by creating a 3/3 creature token and gaining life based on the number of creatures you control. While it may not be a top-tier card, it can be a solid inclusion in decks focused on generating tokens and gaining life synergies. There may be better options depending on the specific strategy, such as Trostani Discordant for token decks or Rhox Faithmender for life gain decks, but Alive // Well can still find a place in the right build.

Top 8 decks with Alive // Well

Format

Meta Decks

% total

Average per deck

Commander

1

0.1

1.0

Rules

15/04/13

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

15/04/13

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

15/04/13

If you cast Alive // Well as a fused split spell, the Centaur creature token will count toward the amount of life you gain.

15/04/13

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

15/04/13

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

15/04/13

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

15/04/13

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

15/04/13

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

15/04/13

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

15/04/13

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

15/04/13

You can choose the same object as the target of each half of a fused split spell, if appropriate.

Where to buy

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1 uni.

€ 0.22 Visit store
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26 uni.

€ 0.33 Visit store
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$ 0.75 Visit store

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