MTG > Metagame Commander > deck Feather, the Redeemed
Main Deck cards Feather, the Redeemed
Strategy
The "Feather, the Redeemed" deck in the Commander format of Magic: The Gathering revolves around using Feather as the commander to create a spellslinger and combat-focused strategy. The deck aims to cast instants and sorceries that target your creatures, allowing you to reuse them with Feather's ability to return them to your hand at the end of the turn. Some key strengths of the deck include: - The ability to generate value and card advantage by constantly recycling spells like Expedite, Defiant Strike, and Gods Willing with Feather. - Creating a board presence and gaining incremental advantage through cards like Young Pyromancer, Guttersnipe, and Tenth District Legionnaire. - The versatility of Sunforger, which allows you to tutor for instants with different effects to answer various threats or push your game plan. - Strong support cards like Sol Ring and Command Tower to ramp and fix mana, respectively. However, the deck also has some weaknesses: - Reliance on Feather as the commander, making the deck susceptible to removal or targeted hate. - Vulnerability to board wipes and mass removal effects that can disrupt your game plan by exiling or destroying your key creatures. - Limited card draw options, as the deck focuses more on recursion and tempo rather than card advantage. Overall, the "Feather, the Redeemed" deck offers a unique and interactive playstyle that rewards careful sequencing of spells and efficient use of resources. It can be a challenging but rewarding deck to pilot, offering a mix of aggressive combat strategies and spell-slinging tactics in the Commander format.
Example deck with Feather, the Redeemed
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