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Experiment One image
set min mtgo
- D$‎ 2.87 0.03 tix
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Nombre Experimento uno Edit card
Defecto Experiment One
Tipo Criatura — cieno humano
Descripción Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.) Remover dos contadores +1/+1 del ExperimentoVer más
Artista Chase Stone
Edición Ravnica Remasterizada #137
Wallpaper Experiment One Crop image Wallpaper download
Imagen Experiment One Full hd image download
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Sobre Experimento uno

Experimento uno, Criatura — cieno humano, diseñada por Jack Wang lanzado por primera vez en Jun, 2002 en edición Magic Online Promos y fue impreso exactamente en 9 diferentes formas. Ver juego en 1 formatos: Commander. Actualmente se vende al precio más bajo de D$‎ 2.87.

Top 8 mejores mazos con Experimento uno

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Commander

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1.0

Reglas

15/04/13
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
15/04/13
When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
15/04/13
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
24/01/13
If removing two +1/+1 counters from Experiment One causes the amount of damage already marked on Experiment One to be equal to or greater than its toughness, it will be put into its owner’s graveyard as a state-based action before the regeneration shield is created.

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