Sobre Invocación // Llamada
Invocación // Llamada, Sortilegio, diseñada por Adam Paquette & Adam Paquette lanzado por primera vez en May, 2013 en edición Dragon's Maze y fue impreso exactamente en 2 diferentes formas. Ver juego en 1 formatos: Commander. Actualmente se vende al precio más bajo de 3.78. Es una tarjeta llave en 2 combos.
Esta carta, Beck // Call, beneficiaría a un mazo que se centre en estrategias con muchas criaturas y robo de cartas, especialmente en un mazo Simic (G U) o Azorius (W U). Los mazos que dependen de la generación de fichas y la ventaja de cartas encontrarían útil esta carta, especialmente en combinación con cartas que activan múltiples entradas de criaturas. Aunque Beck // Call ofrece versatilidad con su habilidad de Fusión, puede haber mejores opciones para efectos similares en ciertos mazos, como Coastal Breach o Harmonize, dependiendo de la estrategia específica y el estilo de juego del mazo. En general, Beck // Call podría verse jugar en mazos que busquen capitalizar tanto en fichas de criaturas como en robo de cartas simultáneamente.
Reglas
15/04/13
Beck triggers when any creature enters the battlefield, no matter who controls it.
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If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
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If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
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If you cast Beck // Call as a fused split spell, the triggered ability it creates will be in effect when the Bird creature tokens enter the battlefield. You’ll draw up to four cards.
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If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
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On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
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Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
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Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
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To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
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When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
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When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
15/04/13
You can choose the same object as the target of each half of a fused split spell, if appropriate.
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