规则
10/11/20
An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
10/11/20
Any enters-the-battlefield abilities of the copied creature will trigger when Sakashima enters the battlefield. Any “as [this creature] enters the battlefield” or “[this creature] enters the battlefield with” abilities of the chosen creature will also work.
10/11/20
Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
10/11/20
If another creature becomes a copy of Sakashima, that creature also has Sakashima’s other abilities.
10/11/20
If Sakashima is your commander, it remains your commander even if it’s copying another creature. If Sakashima is not your commander, it remains not your commander even if it’s copying your commander.
10/11/20
If the chosen creature has in its mana cost, X is considered to be 0.
10/11/20
If you control more than one legendary permanent with the same name and the “legend rule” begins applying again (perhaps because Sakashima of a Thousand Faces leaves the battlefield), you’ll immediately have to comply with the rule and put all but one of those permanents into the graveyard.
10/11/20
Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 damage from any one of them, not from both of them combined.
10/11/20
The “legend rule” is the rule that states that if a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners’ graveyards. (704.5j at the time of this document’s creation for those of you scoring at home.)
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