天界披风, 结界-光环, 设计者 Steve Argyle 首次发布于 Oct, 2009 在编辑中 Zendikar 并准确地印在 2 不同的形状. 见游戏 1 格式: Commander. 目前以最低价出售 ¥ 20.04. 这是一张钥匙卡 1 combos.
这张牌,天国披风,适合专注于进攻策略和生命值增益的卡组。专注于通过战斗伤害和生命值增益相互作用来获胜的卡组,如白色小兵或生命值增益卡组,会发现这张牌很有用。虽然天国披风在正确的卡组中可能会非常强大,但也有可能有更好的选择,比如提供类似好处并且具有双重打击效果的真实信念,使其成为更具多样性的选择。天国披风是否应该出现取决于考虑的卡组的具体策略和相互作用。
15/06/10
In a Two-Headed Giant game, Celestial Mantle’s essentially doubles the team’s life total. Specifically, the triggered ability will affect one player’s life total, and then the team’s life total is adjusted by the amount of life the player gains as a result of this ability. Suppose a creature enchanted by Celestial Mantle deals combat damage to an opponent, and that creature’s controller’s team has 11 life. That player then has 11 life, so it’s doubled to 22, for a net gain of 11 life. The team’s life total becomes 22 (11 + 11).
01/10/09
At the time the ability triggers, determine which creature Celestial Mantle is enchanting. As the ability resolves, determine who currently controls that creature (or, if it’s no longer on the battlefield, determine who controlled it when it left). That’s the player whose life total is doubled. It doesn’t matter who controls Celestial Mantle, who controlled the creature at the time the ability triggered, or what creature Celestial Mantle enchants at the time the ability resolves.
01/10/09
If the enchanted creature’s controller has a life total below 0 (which is possible if that player controls Platinum Angel, for example), Celestial Mantle’s triggered ability multiplies that number by two. For example, if the player had -4 life, that player’s life total becomes -8.
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