Facebook Pixel image Deck commander Storm, Force of Nature | Magic: the Gathering MTG

MTG > Metagame Commander > deck Storm, Force of Nature

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Main Deck cards Storm, Force of Nature

Strategy

**Commander Deck: "Storm, Force of Nature"** **Commander:** Storm, Force of Nature **Strategy Overview:** "Storm, Force of Nature" is a high-octane Commander deck that leverages the Storm mechanic to generate overwhelming card advantage and powerful spells. The deck is built around casting multiple spells in a single turn to maximize the effects of Storm while also utilizing a dragon tribal theme to provide a strong board presence. The synergy between dragons and spells allows for explosive plays that can quickly turn the tide of the game. **Key Strategies:** 1. **Storm Mechanic:** The deck includes several cards that benefit from casting multiple spells in a turn, such as Grapeshot, Chatterstorm, and Crow Storm. The goal is to build up a storm count and unleash devastating effects on your opponents. 2. **Dragon Tribal:** With a suite of dragons like Jin-Gitaxias, Progress Tyrant, Goldspan Dragon, and Ancient Copper Dragon, the deck can establish a formidable board presence. Dragons provide both flying threats and powerful abilities that can disrupt opponents. 3. **Card Advantage:** Cards like Time Walk and All of History, All at Once allow you to take extra turns or draw additional cards, fueling your storm strategy and ensuring you have the resources to keep casting spells. 4. **Mana Generation:** Utilizing cards like Vessel of Volatility and the various lands (Island, Forest, Mountain) ensures you have the mana to cast your spells efficiently. Goldspan Dragon can also create treasure tokens for additional mana. **Good Points:** - **Explosive Potential:** The Storm mechanic can lead to game-ending turns where you can deal massive damage or create overwhelming board states. - **Versatile Threats:** Dragons not only serve as win conditions but can also provide utility and disruption, especially with cards like Jin-Gitaxias, Progress Tyrant. - **Card Draw and Manipulation:** The deck has several ways to draw cards and manipulate the game state, allowing for adaptability and resilience against various strategies. - **Fun and Unique Playstyle:** The combination of Storm and dragons creates a unique gameplay experience that can be both entertaining and challenging for opponents. **Bad Points:** - **Vulnerability to Disruption:** The deck can be susceptible to counterspells and removal, especially when trying to execute a storm turn. If key spells are countered, it can severely hinder your strategy. - **Mana Constraints:** While the deck has ways to generate mana, it can sometimes struggle with color fixing, especially if you need specific colors for certain spells. - **High Variance:** The reliance on drawing the right spells can lead to inconsistent hands. If you don't draw enough spells to fuel your storm count, you may find yourself unable to capitalize on your strategy. - **Complexity in Play:** Managing a storm turn can be intricate and requires careful planning. New players may find it challenging to navigate the interactions and maximize their potential. **Conclusion:** "Storm, Force of Nature" is a dynamic and exciting Commander deck that combines the thrill of the Storm mechanic with the might of dragons. While it has its weaknesses, the potential for explosive plays and creative strategies makes it a compelling choice for players looking to dominate the battlefield with style.

Example deck with Storm, Force of Nature

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