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Give // Take image
set min mtgo
- Fr 0.31 0.02 tix
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Nom Donner // Prendre Edit card
Modèle Give // Take
Taper Sorcellerie
La description Placer trois marqueurs +1/+1 sur une créature ciblée. Fusion (Vous pouvez lancer une ou les deux moitiés de cette carte depuis votre main.) Retirez tous les marqueurs +1/+1 de la créature ciblée que vous contrôlez. Piochez autant de cartes. Fusion (VVoir plus
Artiste Steve Prescott & Steve Prescott
Édition Maîtres pionniers #94683
Wallpaper Give // Take Crop image Wallpaper download
Image Give // Take Full hd image download
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À propos de Donner // Prendre

Donner // Prendre, Sorcellerie, conçu par Steve Prescott & Steve Prescott sorti pour la première fois en May, 2013 dans l'édition Dragon's Maze et a été imprimé exactement dans 3 formes différentes. Voir le jeu dans 1 formats: Commander. Il est actuellement vendu au prix le plus bas de Fr 0.31.

Un deck axé sur les synergies de compteurs +1/+1, comme un deck de compteurs Simic ou Selesnya dans Magic : the Gathering, bénéficierait de l'inclusion de Give // ​​Take car il offre une option polyvalente pour améliorer une créature et piocher des cartes. Cependant, il existe potentiellement de meilleures cartes pour chaque effet individuellement, comme les Écailles durcies pour les compteurs et le Zénith de Blue Sun pour la pioche de cartes, donc la décision d'inclure Give // ​​Take dépendrait de la stratégie spécifique et de la synergie du deck.

Top 8 des decks avec Donner // Prendre

Format

Meta Decks

% total

Moyenne par deck

Commander

1

0.2

1.0

Des règles

15/04/13

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

15/04/13

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

15/04/13

If you cast Give // Take as a fused split spell, you can target the same creature for both parts. If you do so, you will first put three +1/+1 counters on that creature, then remove all +1/+1 counters from it, then draw that many cards.

15/04/13

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

15/04/13

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

15/04/13

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

15/04/13

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

15/04/13

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

15/04/13

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

15/04/13

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

15/04/13

You can choose the same object as the target of each half of a fused split spell, if appropriate.

15/04/13

You can target any creature you control with Take; the target does not need to have any +1/+1 counters on it.

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