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MTG >Carte > Cattura // Rilascia

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Catch // Release image
setminmtgo
-Fr 0.390.01 tix
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NomeCattura // Rilascia Edit card
PredefinitoCatch // Release
TipoIncantesimo
DescrizioneAcquisisci il controllo di un permanente bersaglio fino alla fine del turno. Toglilo dal tap. Acquista rapidità fino alla fine del turno. Ogni giocatore sacrifica un artefatto, una creatura, un incantesimo, un terreno e un planeswalker.
ArtistaKev Walker & Kev Walker
EspansioneIl labirinto del drago #125
WallpaperCatch // Release Crop image Wallpaperdownload
ImmagineCatch // Release Full hd imagedownload
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Di Cattura // Rilascia

Cattura // Rilascia, Incantesimo, progettato da Kev Walker & Kev Walker rilasciato per la prima volta May, 2013 in redazione Dragon's Maze. Attualmente viene venduto al prezzo più basso di Fr 0.39. È una chiave magnetica 2 combos.

Un mazzo che si concentra sul controllo e sulla perturbazione, come un mazzo di Grixis Control o Jeskai Control, trarrebbe beneficio dall'utilizzo di Cattura // Rilascio grazie alla sua versatilità nel prendere il controllo di un permanente e nel costringere ciascun giocatore a sacrificare più tipi di permanenti. Mentre Cattura // Rilascio offre un effetto unico e potente, ci sono opzioni più efficienti disponibili in formati come Modern o Legacy, come il Comando di Kolaghan o il Verdetto Supremo, che potrebbero essere più adatti per il gioco competitivo. Tuttavia, in un contesto più informale o multiplayer, Cattura // Rilascio può offrire momenti di gioco divertenti e caotici, rendendolo una scelta valida per certi mazzi.

Rugole

15/04/13

Catch can target any permanent, including one that’s untapped or one you already control.

15/04/13

If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

15/04/13

If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.

15/04/13

If you control an artifact creature, a nonartifact creature, and no other artifacts or creatures, you must sacrifice both permanents. You must choose the artifact creature as the artifact and the nonartifact creature as the creature. The same is true for any combination of types—you sacrifice a number of permanents as close to five as possible.

15/04/13

If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

15/04/13

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

15/04/13

Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

15/04/13

Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

15/04/13

To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.

15/04/13

To resolve Release, the active player chooses a permanent they control for each of the listed types, then each other player in turn order does the same, then all the chosen permanents are sacrificed simultaneously.

15/04/13

When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

15/04/13

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

15/04/13

You can choose the same object as the target of each half of a fused split spell, if appropriate.

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