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Training Grounds image
set min mtgo
- Fr 3.11 0.02 tix
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Icons of mtg
Nome Zona d'Addestramento Edit card
Predefinito Training Grounds
Tipo Incantesimo
Descrizione Le abilità attivate delle creature che controlli costano Icons of mtg in meno per essere attivate. Questo effetto non può ridurre il mana in quel costo a meno di un mana.
Flavor Per coloro che sopravvissero, prepararsi alla crisi successiva divenne una delle più grandi virtù.
Artista A. M. Sartor
Espansione Marcia della Macchina: Le promozioni del Dopo #9p
Wallpaper Training Grounds Crop image Wallpaper download
Immagine Training Grounds Full hd image download
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Di Zona d'Addestramento

Zona d'Addestramento, Incantesimo, progettato da James Ryman rilasciato per la prima volta Apr, 2010 in redazione Rise of the Eldrazi ed è stato stampato esattamente in 9 forme diverse. Guarda il gioco 3 formati: Commander, Pioneer and Modern. Attualmente viene venduto al prezzo più basso di Fr 3.11. È una chiave magnetica 45 combos.

Top 8 mazzi con Zona d'Addestramento

Formato

Meta Decks

% total

Media per mazzo

Commander

13

1.7

1.0

Pioneer

3

0.2

4.0

Modern

1

0.0

4.0

Rugole

15/06/10
Training Grounds can reduce the amount you pay for a creature’s activated ability cost that includes . For example, Drana, Kalastria Bloodchief has an activated ability that costs . If you control Training Grounds and you activate the ability with X equal to 5, you’ll have to pay only . This is true even if the ability states that must be paid with a certain color of mana, as Crimson Hellkite’s ability does.
15/06/10
Training Grounds takes the total cost to activate a creature’s activated ability into account, not just the cost printed on it. For example, Furnace Spirit has an activated ability that costs , and Suppression Field says “Activated abilities cost more to activate unless they’re mana abilities.” Since activating Furnace Spirit’s activated ability would now cost , Training Grounds reduces that cost back to .
15/06/10
Training Grounds won’t affect a cost that isn’t the cost to activate a creature’s activated ability. For example, it won’t affect Flameblast Dragon’s cost, since that’s a cost paid when a triggered ability resolves, and it won’t affect a kicker cost, since that’s an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card’s rules text, or, in the case of some keywords, before a colon in reminder text.
15/06/10
Training Grounds won’t affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won’t affect nonmana parts of an activation cost, if there are any.

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