The "G R W" deck you're describing in Standard Magic: The Gathering be a mix of Green, Red, and White colors. The strategy of this deck appears to be focused on a mix of aggression, creature-based combat, and some removal and utility spells. Here are some good and bad points about this deck: Good Points: - The deck have a good mix of creatures with various abilities and power levels, such as Thalia, Guardian of Thraben and Adeline, Resplendent Cathar. - There are some powerful removal spells like Destroy Evil and Torch the Tower to deal with opposing threats. - The deck includes mana-fixing lands like Battlefield Forge and Sundown Pass, which can help ensure you have the mana you need for your spells. - Boon-Bringer Valkyrie can provide valuable lifegain and evasive threats, especially in longer games. Bad Points: - The deck seems a bit unfocused, with a mix of creature types and strategies that may not synergize well together. - Some cards like Recruitment Officer and Hopeful Initiate may not have a significant impact on the game compared to other options available in Standard. - The mana base might be a bit inconsistent with a mix of different types of lands, potentially leading to color issues or tapped lands slowing down your progression. Overall, the deck has potential with some powerful creatures and removal spells, but it may need some tuning to improve its consistency and focus in order to be more competitive in a Standard format.
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