| 이름 | 잡기 // 풀어주기 |
|---|---|
| 무늬 | Catch // Release |
| 유형 | 마법: 순간마법 |
| 설명 | 대상 영구물을 터치하십시오. 그것을 언탭하십시오. 턴 종료까지 신속을 얻습니다. 각 플레이어는 아티팩트, 생물, 마법물, 땅 및 플레인즈워커를 희생합니다. |
| 아티스트 | Kev Walker & Kev Walker |
| 판 | 용의 미로 #125 |
| Wallpaper | |
| 영상 |
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| 이름 | 잡기 // 풀어주기 |
|---|---|
| 무늬 | Catch // Release |
| 유형 | 마법: 순간마법 |
| 설명 | 대상 영구물을 터치하십시오. 그것을 언탭하십시오. 턴 종료까지 신속을 얻습니다. 각 플레이어는 아티팩트, 생물, 마법물, 땅 및 플레인즈워커를 희생합니다. |
| 아티스트 | Kev Walker & Kev Walker |
| 판 | 용의 미로 #125 |
| Wallpaper | |
| 영상 |
계층 목록
No Rank
직접 등급을 매기세요
잡기 // 풀어주기, 마법: 순간마법, 에 의해 설계된 Kev Walker & Kev Walker 에 처음 출시 May, 2013 편집 중 Dragon's Maze. 현재 최저가로 판매중입니다 ₩ 710.46. 에 들어있는 키카드입니다 2 combos.
컨트롤과 방해에 초점을 맞춘 덱인 그릭시스 컨트롤 또는 제스카이 컨트롤 덱은 Catch // Release를 사용함으로써 영구물체를 통제하고 각 플레이어가 여러 유형의 영구물체를 희생하도록 강제하는 능숙함 때문에 혜택을 받을 것입니다. Catch // Release는 독특하고 강력한 효과를 제공하지만, 모던 또는 레거시와 같은 포맷에서는 Kolaghan's Command나 Supreme Verdict와 같이 더 효율적인 옵션이 있습니다. 이러한 카드들이 경쟁적인 플레이에 더 적합할 수 있습니다. 그러나 보다 캐주얼하거나 멀티플레이어 설정에서는 Catch // Release가 재미있고 혼돈스러운 게임 플레이 순간을 제공할 수 있으므로 특정 덱에 적합한 선택지가 될 수 있습니다.
15/04/13
Catch can target any permanent, including one that’s untapped or one you already control.
15/04/13
If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
15/04/13
If you cast a split card with fuse from your hand without paying its mana cost, you can choose to use its fuse ability and cast both halves without paying their mana costs.
15/04/13
If you control an artifact creature, a nonartifact creature, and no other artifacts or creatures, you must sacrifice both permanents. You must choose the artifact creature as the artifact and the nonartifact creature as the creature. The same is true for any combination of types—you sacrifice a number of permanents as close to five as possible.
15/04/13
If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.
15/04/13
On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.
15/04/13
Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.
15/04/13
Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.
15/04/13
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its converted mana cost is the total amount of mana in both costs.
15/04/13
To resolve Release, the active player chooses a permanent they control for each of the listed types, then each other player in turn order does the same, then all the chosen permanents are sacrificed simultaneously.
15/04/13
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
15/04/13
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.
15/04/13
You can choose the same object as the target of each half of a fused split spell, if appropriate.
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