| Name | Experiment één |
|---|---|
| Default | Experiment One |
| Type | Schepsel – menselijk slijk |
| Description | Evolve (Telkens wanneer een wezen dat je controleert binnenkomt, als dat wezen meer kracht of taaiheid heeft dan dit wezen, plaats dan een +1/+1 teller op dit wezen.) Verwijder twee +1/+1 tellers van Experiment One: Regenereer Experiment One. (De volSee more |
| Artist | Chase Stone |
| Set | Pioniersmeesters #94410 |
| Wallpaper | |
| Image |
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About Experiment één
Experiment één, Schepsel – menselijk slijk, designed by Jack Wang first released in Jun, 2002 in the set Magic Online Promos and was printed exactly in 10 different ways. It see play in 2 formats: Pauper and Duel Commander. It's currently being selled by the minimum price of € 0.09.
Experiment één zou een sterke opname zijn in een groen agro-deck gericht op synergie van wezens en +1/+1 counters, waarbij wordt geprofiteerd van het potentieel ervan om in kracht te groeien en te regenereren. In een competitieve omgeving kunnen kaarten zoals Avatar of the Resolute of Pelt Collector echter een directere impact en veelzijdigheid bieden, waardoor Experiment One mogelijk wordt overschaduwd in termen van efficiëntie en effectiviteit, waardoor het minder waarschijnlijk wordt dat er in topdecks wordt gespeeld.
Top 8 decks with Experiment één
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Rules
15/04/13
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
15/04/13
When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
15/04/13
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
24/01/13
If removing two +1/+1 counters from Experiment One causes the amount of damage already marked on Experiment One to be equal to or greater than its toughness, it will be put into its owner’s graveyard as a state-based action before the regeneration shield is created.
Where to buy
![]() | TCG Player | ![]() 16 uni.
| € 0.09 | Visit store |
![]() | Card Kingdom | 61 uni.
| € 0.31 | Visit store |
![]() | Ebay.com | Visit store | ||
![]() | Printing proxies | $ 0.75 | Visit store |
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