MTG > Metagame Commander > deck Agent Frank Horrigan
Strategy
The "Agent Frank Horrigan" Commander deck have a Golgari color identity, focusing on a mix of creatures and removal spells to control the battlefield and chip away at opponents' life totals. The deck appears to have a good mix of mana ramp, removal, and threats, with a focus on synergy between creatures. Some key strengths of this deck could include: 1. Strong creature base with powerful threats like Siege Wurm, Nessian Asp, and Agent Frank Horrigan. 2. Efficient removal spells like Quag Sickness, Stab Wound, and Weight of the Underworld to keep opponents' boards in check. 3. Mana ramp tools like Leaf Gilder, Llanowar Druid, and Borderland Ranger to help accelerate into your bigger threats. 4. Some card advantage with Dutiful Return and Naturalize for graveyard recursion and artifact/enchantment removal, respectively. Some potential weaknesses of this deck could be: 1. Reliance on creatures for most of the win conditions, making it vulnerable to board wipes or creature removal. 2. Limited interaction with non-creature threats, which could be a weakness against artifact/enchantment-heavy decks. 3. Lack of card draw or additional card advantage engines, which could lead to running out of steam in longer games. 4. Limited ways to protect key creatures or permanents from removal or disruption. Overall, the Agent Frank Horrigan deck seems like a solid midrange deck that can generate value through its creatures and removal spells. By focusing on controlling the board and deploying powerful threats, the deck can put pressure on opponents and grind out wins over the course of a game.Adding in some more card draw or protection spells could help shore up some of the deck's weaknesses and make it more versatile in different matchups.
Example deck with Agent Frank Horrigan
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