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MTG >Cartas > Fuga Cronomântica

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Chronomantic Escape image
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-€ 6.910.03 tix
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Icons of mtg
Icons of mtg
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NomeFuga Cronomântica Edit card
PadrãoChronomantic Escape
TipoFeitiço
DescriçãoAté seu próximo turno, as criaturas não podem atacá-lo. Remova Fuga Cronomântica do jogo com três marcadores temporais sobre ele. Suspender 3 Icons of mtgIcons of mtg (Em vez de jogar este card da sua mão, você pode pagar Icons of mtgIcons of mtg e removê-lo do jogo com três marcadoreVer mais
ArtistaFranz Vohwinkel
EdiçãoVisão Futura #4
WallpaperChronomantic Escape Crop image Wallpaperdownload
ImagemChronomantic Escape Full hd imagedownload
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Sobre Fuga Cronomântica

Fuga Cronomântica, Feitiço, desenhada por Franz Vohwinkel lançada primeiramente em May, 2007 na edição Future Sight. Está atualmente sendo vendida pelo menor preço de € 6.91.

Esta carta seria benéfica em um deck de controle que visa atrasar o jogo e se proteger enquanto se prepara para uma estratégia poderosa no final do jogo. Embora a Fuga Cronomântica ofereça uma forma única de proteção, outras cartas como Teferi, Viajante do Tempo ou Resolver o Desastre podem fornecer benefícios mais imediatos e versáteis para controlar o tabuleiro. Se a Fuga Cronomântica verá jogo dependerá da estratégia específica e do meta do formato, pois pode ser uma inclusão situacional, mas potencialmente impactante no deck certo.

Regras

19/03/21

As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don’t want to target. Timing permissions based on the card’s type are ignored.

19/03/21

Exiling a card with suspend isn’t casting that card. This action doesn’t use the stack and can’t be responded to.

19/03/21

If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card’s owner’s next upkeep.

19/03/21

If you cast a card “without paying its mana cost,” such as with suspend, you can’t choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the card.

19/03/21

Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it’s on the stack).

19/03/21

The converted mana cost of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn’t paid.

07/06/13

A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it (or, in some rare cases, gains control of the creature spell itself).

07/06/13

If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again during the card’s owner’s next upkeep.

07/06/13

If the second triggered ability of suspend (the one that lets you cast the card) is countered, the card can’t be cast. It remains exiled with no time counters on it, and it’s no longer suspended.

07/06/13

If you can’t cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it’s no longer suspended.

15/04/13

Chronomantic Escape can affect creatures that aren’t on the battlefield at the time it resolves, because it modifies the announcement of an attack, not the creatures on the battlefield. For example, if Chronomantic Escape resolves on your turn, then on your opponent’s turn they cast a creature with haste, that creature can’t attack that turn.

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