MTG > Metagame Commander > deck Garna, Bloodfist of Keld
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Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna, Bloodfist of Keld deals 1 damage to each opponent.
Main Deck cards Garna, Bloodfist of Keld
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16.0 in 100% of decks
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14.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
Strategy
The deck featuring Garna, Bloodfist of Keld in Commander format have a focus on a mix of aggressive creatures and disruptive spells. Garna herself is a powerful commander that allows you to reanimate your creatures if they die during your turn, which can be a great advantage in a long game. The strategy of the deck could involve playing aggressive creatures like Wrecking Crew and Young Red Dragon to pressure your opponents, while also using cards like Harsh Scrutiny and Aim for the Head to disrupt their game plan. Cards like Arlinn Kord and Slate Street Ruffian can provide additional value and versatility to your deck. One of the strengths of the deck is its ability to apply early pressure and disrupt your opponents' strategies. Garna's ability to reanimate creatures can also provide resilience in the late game. However, one potential weakness of the deck could be its reliance on the graveyard, making it vulnerable to graveyard hate cards. Overall, the deck have a good balance of aggression and disruption, with Garna as a powerful commander to support its game plan. It can be a fun and dynamic deck to play with, offering different lines of play and interactions with your opponents.
Example deck with Garna, Bloodfist of Keld
![Loading image](https://cdn.cardsrealm.com/images/carregando.gif)
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