| Name | Flame On! |
|---|---|
| Type | Sorcery |
| Description | Put X +1/+1 counters on target creature, where X is the number of noncreature, nonland cards in your graveyard. It gains flying until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next See more |
| Artist | Rafater |
| Set | Marvel Super Heroes Commander #361 |
| Wallpaper | |
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About Flame On!
Flame On!, Sorcery, designed by Rafater first released in Jun, 2026 in the set Marvel Super Heroes Commander and was printed exactly in 2 different ways. It see play in 1 formats: Commander.
**Flame On!** would fit best in a red spellslinger or Izzet/Jeskai prowess-style deck that naturally fills the graveyard with instants, sorceries, artifacts, and planeswalkers, turning it into a potentially huge burst-finisher that also grants flying for evasion; it’s especially attractive in formats where you can quickly stock the graveyard (e.g., through cantrips, cheap burn, looting, or self-mill), making it a two-turn threat thanks to Rebound. However, at five mana and requiring a developed graveyard plus a creature in play, it’s somewhat win-more and vulnerable to removal in response, making it weaker than more efficient and resilient finishers like **Temur Battle Rage** (cheaper and grants double strike and trample), **Unleash Fury** (doubles power for less mana), **Embercleave** (flash threat with trample and double strike), or even **Crackling Drake**-style threats that scale without needing another creature; in competitive environments it would likely be fringe or casual-playa
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