| Name | Isolation Zone |
|---|---|
| Type | Enchantment |
| Description | When Isolation Zone enters, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.) |
| Flavor | When properly aligned, hedrons become powerful tools of binding. |
| Artist | Chris Rallis |
| Set | Mystery Booster #143 |
| Wallpaper | |
| Image |
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About Isolation Zone
Isolation Zone, Enchantment, designed by Chris Rallis first released in Jan, 2016 in the set Oath of the Gatewatch and was printed exactly in 2 different ways. It's currently being selled by the minimum price of 3.41.
Isolation Zone would be a valuable addition to a control deck in Magic: the Gathering, providing a way to temporarily remove a problematic creature or enchantment from the opponent's board. While it may not be the most efficient removal spell available, cards like Banishing Light or Oblivion Ring offer similar effects with more flexibility. However, Isolation Zone could still see play in decks looking for additional removal options or in formats where specific exile effects are needed.
Rules
01/22/16
If a token is exiled, it ceases to exist. It won’t be returned to the battlefield.
01/22/16
If Isolation Zone leaves the battlefield before its triggered ability resolves, the target creature or enchantment won’t be exiled.
01/22/16
In a multiplayer game, if Isolation Zone’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
Where to buy
![]() | Card Kingdom | 41 uni.
| 0.70 | Visit store |
![]() | Ebay.com | Visit store | ||
![]() | Printing proxies | $ 0.75 | Visit store |
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