| Name | Super Combo |
|---|---|
| Type | Sorcery |
| Description | Replicate |
| Artist | Caroline Gariba |
| Set | Teenage Mutant Ninja Turtles Eternal #34 |
| Wallpaper | |
| Image |
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| Name | Super Combo |
|---|---|
| Type | Sorcery |
| Description | Replicate |
| Artist | Caroline Gariba |
| Set | Teenage Mutant Ninja Turtles Eternal #34 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Super Combo, Sorcery, designed by Kirokaze first released in Feb, 2026 in the set Teenage Mutant Ninja Turtles Eternal and was printed exactly in 2 different ways. It see play in 1 formats: Commander.
**Super Combo** would fit best in a green-based creature deck that produces high-power creatures—such as Mono-Green Stompy, Gruul Aggro/Midrange, or any ramp strategy that can generate large threats early—because it turns your creatures’ power into repeatable removal, and Replicate lets you scale that removal in the late game if you have excess mana. Decks that grow creatures tall (with +1/+1 counters, pump spells, or naturally large bodies like Old-Growth Troll–style threats) would benefit most, since each copy effectively becomes a removal spell tied to your board presence. However, compared to existing options, it’s competing with cards like **Ram Through** (often better because it can deal excess damage to the opponent and is cheaper), **Inscription of Abundance** (more flexible), and **Blizzard Brawl** (extremely efficient in snow decks), all of which are generally more mana-efficient or provide extra utility. While Replicate gives late-game scaling, the base cost plus replicate c
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