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The Flame of Keld image
set min mtgo
- 0.32 0.03 tix
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Name The Flame of Keld Edit card
Type Enchantment — saga
Description (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Discard your hand. II — Draw two cards. III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage pluSee more
Artist Lake Hurwitz
Set The List #129
Wallpaper The Flame of Keld Crop image Wallpaper download
Image The Flame of Keld Full hd image download
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About The Flame of Keld

The Flame of Keld, Enchantment — saga, designed by Lake Hurwitz first released in Apr, 2018 in the set Dominaria and was printed exactly in 2 different ways. It see play in 1 formats: Commander. It's currently being selled by the minimum price of 0.32.

A deck that aims to quickly empty its hand and refill it with card advantage would benefit from using The Flame of Keld, particularly in aggressive red decks looking to increase their damage output. However, for decks that require more card selection or flexibility, cards like Light Up the Stage or Experimental Frenzy might be better alternatives. Overall, The Flame of Keld can be a strong inclusion in certain aggressive red decks, but its effectiveness depends on the specific strategy and playstyle of the deck in question.

Top 8 decks with The Flame of Keld

Format

Meta Decks

% total

Average per deck

Commander

1

0.2

1.0

Rules

04/27/18

A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.

04/27/18

As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.

04/27/18

If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.

04/27/18

If multiple replacement effects would modify how damage would be dealt, the player being dealt damage (or the controller of the permanent being dealt damage) chooses the order in which to apply those effects.

04/27/18

Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.

Where to buy

Seller image TCG Player Selling icon

24 uni.

0.32 Visit store
Seller image Cool Stuff Inc Selling icon

1 uni.

2.59 Visit store
Seller image Card Kingdom Selling icon

43 uni.

3.86 Visit store
Seller image Ebay.com

Visit store
Seller image Printing proxies

$ 0.75 Visit store

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