MTG > Metagame Commander > deck Reaper King
Main Deck cards Reaper King
Strategy
The "Reaper King" Commander deck revolves around the legendary scarecrow creature, Reaper King, as its centerpiece. The deck aims to take advantage of Reaper King's ability to destroy target permanent whenever another scarecrow enters the battlefield under your control. This means the deck focuses on spamming scarecrows and changelings to continually trigger Reaper King's ability and control the board. Good Points: 1. Reaper King's ability provides excellent removal capabilities, allowing you to deal with problematic permanents on the battlefield. 2. The deck has a tribal theme with scarecrows, which can be fun and flavorful to play. 3. Cards like Panharmonicon and Mimic Vat can enhance the deck's synergy and make it more powerful. 4. The mana base includes a variety of color-fixing lands like Command Tower and Exotic Orchard, ensuring you can cast your spells. Bad Points: 1. The deck's strategy heavily relies on having Reaper King on the battlefield, making it vulnerable to removal and disruption. 2. Scarecrows as a creature type are generally weak individually, so the deck may struggle against more aggressive or resilient strategies. 3. Limited card draw and recursion options may make the deck run out of steam in longer games. 4. Lack of consistent ramp sources may slow down your ability to cast higher-cost spells efficiently. Overall, the "Reaper King" Commander deck offers a unique and thematic gameplay experience with its scarecrow tribal theme and synergies. By leveraging Reaper King's powerful ability and combining it with support cards, you can create a fun and challenging deck to pilot in your Commander games.
Example deck with Reaper King
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