IntroductionWhenever a new set comes out, we go over the most fun new commanders. These commanders either bring a different strategy to their colors or are unique, something entirely new. The legendary creatures below are some of the most exotic picks in the new set.In this article, we'll only discuss the commanders in the main set, so we won't cover cards in precon decks or Jump Start. These cards are already designed with EDH in mind, so they have an advantage over other cards.Ms. Marvel, Kamala KhanMs. Marvel, Kamala Khan is a Monoblue commander. The idea behind her is to introduce a sort of adapted Heroic strategy to blue. You'll draw cards whenever you cast spells and target your creatures. Her second effect sets her power to the number of cards in your hand. It updates itself dynamically, so you don't need to reactivate it. This card also lets you keep as many cards as you want in your hand, so you're encouraged to hoard resources and turn cantrips and other tricks into more power.The best choice is to use spells like Slip Out the Back, Shore Up, and Slip Through Space to protect Kamala, draw cards, and set up great attacks. This way, you won't have to rely solely on traditional blue game plans. This commander is simple but quite functional if you like light Voltron strategies full of cantrips and small interactions.Fin Fang FoomFin Fang Foom is a Monored commander that interacts really well with land destruction. Its ability copies instants and sorceries that target lands or artifacts. So, cards like Stone Rain, Molten Rain, and Pillage are twice as efficient and also put two +1/+1 counters on Fin Fang Foom itself. As it already has flying, each spell like this will help you turn this commander into a combat threat and make it increasingly harder to deal with.Obviously, you must be careful with this type of strategy because not every pod accepts it. Destroying lands is one of the most sensitive strategies in Commander, after all. Still, if you don't lean too heavily into it and only remove problematic lands, important artifacts, and utility pieces, Fin Fang Foom could be quite fun, particularly if you enjoy Monored strategies that can control the game. And you'll still make this Dragon grow considerably as you play. The most important detail is that your pod accepts what you want to play and that you all keep it friendly and have fun.Hellcat, Undying VigilanteHellcat, Undying Vigilante is a simple Monogreen commander with an interesting approach if you enjoy strategies centered around returning creatures from the graveyard and +1/+1 counters. For two mana, this 2/2 with haste returns to the board with a +1/+1 counter after it dies. But it loses all its original abilities. All it will have is haste. This means that, the first time it dies, you can send it to the graveyard instead of sending it straight to the command zone. Like so, the commander tax won't be... so taxing.The coolest thing is that Hellcat has Undying, sort of, as her name suggests. It interacts well with effects that care about cards dying or being sacrificed and counters. Like so, you can use Hellcat to build a green list that is slightly different from traditional Stompy lists. Cards like Greater Good, Evolutionary Leap, Hardened Scales, Branching Evolution, and The Ozolith will turn this ability into an engine that draws cards, gets new creatures, or preserves counters you'd usually lose. Hellcat is not meant to win by itself, but it works really well as a recurrent piece in many different strategies. It'll act as the main engine.Ares, God of WarWe already had Kratos, God of War, released in another Universes Beyond set. Now that we got Ares, God of War, we have two Gods of War. Ares, however, is a bit more straightforward. It's a black/red commander that forces cards into combat and rewards your attackers for dying.As a card, it will work really well in aggressive strategies centered around sacrifice because your creatures can attack, trade resources in combat, and then go back to your hand. Like so, you'll be able to keep going and won't have to rely on extra draws that much. You'll also have space for creatures with great ETBs, pieces that do something when they die, and cards like Goblin Bombardment, Garna, Bloodfist of Keld, and Falkenrath Aristocrat. All of this will form a list that can be pretty aggressive on the board and recycle its own resources as the game goes on. Please note that, until you go to your second main phase, your creatures are attackers, so, even after they deal damage, this is the perfect window to activate some effects and trigger your commander's ability. It's not exactly subtle, but, considering this is Ares, subtlety is not that important.The Kingpin of CrimeThe Kingpin of Crime is an Orzhov commander that combines two things that Orzhov does really well: trickle-down life gain and a large board that is difficult to go through. Extort is already a way to drain the table constantly throughout the match, particularly if you play several cheap spells in a row. Its second ability, however, turns creatures with more toughness than power into actual threats in combat.The most obvious comparison is with effects like Doran, the Siege Tower, but please note that, unlike many similar commanders, The Kingpin of Crime doesn't put defender creatures to attack.For this list, you're better off playing cards like Nyx-Fleece Ram, Yoked Ox, Cliffhaven Vampire, and Baldin, Century Herdmaster. Like so, you'll be able to build a defensive board, and it will, quite suddenly, start hitting a lot. The fact this ability costs 2 life also interacts with Extort itself because this commander comes with a natural way to get this investment back and also put pressure on the board bit by bit. This deck wins if you gradually create an advantage and if you set up a single attack with giant creatures.The Astonishing Ant-ManThe Astonishing Ant-Man is a Simic commander like all others that have come out recently. It's straightforward and strong, and its main game plan is quite functional. You'll turn card draws into tokens and go wide. Whenever you draw a card, it gets a +1/+1 counter, so simple cantrip effects, recurrent card draw, and even pieces like Curiosity Crafter and Consecrated Sphinx will all grow Ant-Man for very little effort.Its second ability is what makes it actually look like Ant-Man. It lets you remove any number of these counters to create 1/1 Insect tokens, so you can use Ant-Man's size to build a board. This interacts really well with cards like Hardened Scales, Branching Evolution, Chasm Skulker, and Skullclamp. The idea is to take turns buffing the commander and turning this growth into small creatures. Then, you'll use these creatures as fuel to keep creating value and get ahead.Doctor DoomDoctor Doom is a Monoblack commander that enters play and already protects itself. It puts two 3/3 Doombots in play and gives itself Indestructible if you control an artifact creature or a Plan enchantment. Like so, this ability will be enabled for most of the time. After all, it already gives you the artifact you need to enable it as soon as it enters play. Your opponent will have to deal with your Robots first before they can remove Doctor Doom efficiently.You'll also draw cards at the end of the turn, similar to Phyrexian Arena, which will make this black list centered around artifacts, sacrifice, and utility creatures quite stable. Cranial Plating, Solemn Simulacrum, Nim Deathmantle, and Marionette Apprentice are all creatures you can use in this strategy. So, Doctor Doom is not that complex but will give you a board, protection, and card advantage, all in one card. It will be good in good-stuff lists. All of this will be enough to make it quite solid for an artifact list full of other small value-based pieces.The Scarlet WitchThe Scarlet Witch is a Monored commander that lets you use her power to discount the cost of other cards, and, as such, she works well with instants and sorceries that cost 4 or more. The main concept behind her and her text are both quite simple, but they create an interesting possibility: a list that buffs your commander and, from this, casts big spells for way less mana than it should.Cards like Brute Force, Titan's Strength, Monstrous Rage, and cheap equipment will all buff Wanda, whereas Big Score, Unexpected Windfall, Crackle with Power, and Jaya's Immolating Inferno will be great once you discount their cost. The result is a Monored spellslinger/big mana list centered around big turns. Each buff will make your expensive spells more accessible.Final WordsMarvel Super Heroes has a lot of star power. It can inspire Marvel fans that have never touched an MTG card to get to know the game. Like so, this might be the perfect time to call that friend of yours who really likes the MCU or the comics for an MTG game with your pod.Personally, though, this set is not for me. I found the effects cool, but I don't really like Marvel heroes or villains, overall. In any case, we'll get Reality Fracture right after The Hobbit, which should be a lot easier to digest!What do you think? Tell us your thoughts in our comment section below.Thank you for reading, and see you next time!
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