Through the DailyMTG program, Wizards of the Coast announced the Commander Brackets beta this Tuesday (11).
Developed by the Commander Format Panel (CFP) and announced by project lead Gavin Verhey, the system offers a common language for defining power levels and creating more balanced matches, while maintaining the flexibility that the Commander format has always had.
Check out a detailed analysis of each part of the announcement and the impact of the Game Changers on the new structure below.
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Why create Brackets?
The goal of Commander Brackets is to avoid classic matchups where decks present themselves with drastically different power levels. While many groups already have their own dynamics, the new system aims to make it easier to find compatible matches – whether in casual encounters or in more competitive environments.
The announcement highlights that for many players, nothing will change, but for those looking for a game with more balanced matches, the tool will be essential to communicate intentions and adjust player expectations.
Right at the beginning, Verhey makes three points clear:
The Five Commander Brackets
Commander Brackets will be divided into five tiers:

Bracket 1: Exhibition
Bracket 2: Core
Bracket 3: Upgraded
Bracket 4: Optimized
Bracket 5: cEDH
Each bracket was designed so that players can quickly identify the power level and type of experience they want to have, making the games between similar decks much more harmonious.
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Commander's Game Changers List
One of the highlights of the announcement is the introduction of the Game Changers list – a set of 40 cards that radically transform Commander games. These cards are positioned as a barometer of the impact they can have on the game, acting as a buffer between legal cards and those that could be banned in the future.
Check out the complete list below:

The intention is that higher level players (Brackets 3 to 5) will have access to these cards, while casual levels (Brackets 1 and 2) will be free of this “imbalance factor”, promoting a fairer and more fun experience for everyone.
What to Expect from the Future?
The announcement also features a transparent roadmap. After the beta phase, Wizards plans to tweak the system based on feedback – especially during events like MagicCon: Chicago, where some of the community will have the opportunity to test the tool in real-world environments.
Future updates may include revisions to the bracket structure, as well as changes to the Game Changers list, even allowing the possibility of unbanning certain cards if necessary and inserting them into this category, where they would not affect games aimed at the casual experience.
Source: DailyMTG
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