天界斗篷, 魅惑——光环, 设计者 Steve Argyle 首次发布于 Oct, 2009 在编辑中 Zendikar 并准确地印在 2 不同的形状. 目前以最低价出售 67.17. 这是一张钥匙卡 1 combos.
天体斗篷卡将使基于白色的控制或中速套牌受益,希望获得显着的生命优势,同时还提高关键生物的力量和防御力。虽然这张卡提供了强大的效果,但对于竞技比赛而言,它可能太慢且消耗大量法力,而更好的选择,如塞拉上升或屠戮天使,可以在当前的元游戏中提供更直接的影响和弹性。
15/06/10
In a Two-Headed Giant game, Celestial Mantle’s essentially doubles the team’s life total. Specifically, the triggered ability will affect one player’s life total, and then the team’s life total is adjusted by the amount of life the player gains as a result of this ability. Suppose a creature enchanted by Celestial Mantle deals combat damage to an opponent, and that creature’s controller’s team has 11 life. That player then has 11 life, so it’s doubled to 22, for a net gain of 11 life. The team’s life total becomes 22 (11 + 11).
01/10/09
At the time the ability triggers, determine which creature Celestial Mantle is enchanting. As the ability resolves, determine who currently controls that creature (or, if it’s no longer on the battlefield, determine who controlled it when it left). That’s the player whose life total is doubled. It doesn’t matter who controls Celestial Mantle, who controlled the creature at the time the ability triggered, or what creature Celestial Mantle enchants at the time the ability resolves.
01/10/09
If the enchanted creature’s controller has a life total below 0 (which is possible if that player controls Platinum Angel, for example), Celestial Mantle’s triggered ability multiplies that number by two. For example, if the player had -4 life, that player’s life total becomes -8.
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