姓名 | 首號實驗體 |
---|---|
图案 | Experiment One |
类型 | 生物~人類/流漿 |
描述 | 進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。) 從首號實驗體上移去兩個+1/+1指示物:重生首號實驗體。 |
艺术家 | Chase Stone |
版 | 拉斯尼卡再造。 #137 |
Wallpaper | download |
图片 | download |
姓名 | 首號實驗體 |
---|---|
图案 | Experiment One |
类型 | 生物~人類/流漿 |
描述 | 進化(每當一個生物在你的操控下進戰場時,若該生物的力量或防禦力大於此生物,則在後者上放置一個+1/+1指示物。) 從首號實驗體上移去兩個+1/+1指示物:重生首號實驗體。 |
艺术家 | Chase Stone |
版 | 拉斯尼卡再造。 #137 |
Wallpaper | download |
图片 | download |
首號實驗體, 生物~人類/流漿, 设计者 Jack Wang 首次发布于 Jun, 2002 在编辑中 Magic Online Promos 并准确地印在 9 不同的形状. 见游戏 1 格式: Commander. 目前以最低价出售 0.39.
None
15/04/13
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
15/04/13
When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
15/04/13
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
24/01/13
If removing two +1/+1 counters from Experiment One causes the amount of damage already marked on Experiment One to be equal to or greater than its toughness, it will be put into its owner’s graveyard as a state-based action before the regeneration shield is created.
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