The Deck
Elves, as the name suggests, is centered entirely around Elves. The entire strategy explores the synergy between these creatures and how they can create an enormous amount of mana.
Pauper, Raniere

75 commons
13
森林
32.9
4
尼克斯伯恩九头蛇
7.2
4
雅斯佩樹哨衛
2.87
3
范得賀恩妖精
20.1
4
Quirion Ranger
12.69
2
羅堰妖精
3.9
4
Birchlore Rangers
28.56
4
覆面破壞者
18.74
4
提泰妮娅的牧师
9.82
4
祝福者
62.3
4
伐木精灵
22.21
2
慷慨的精灵
6.62
4
蜿蜒長路
6.35
3
引領狂奔
2.8
1
遙遠旋律
3.19
60 牌 maindeck
Sideboard 15
3
Bakersbane Duo 面包师毁灭者二人组
0.42
3
Mesmeric Fiend
4.08
3
神圣庇护
10.61
4
失效
2.87
2
禁止
0.55
This list, which is heavily inspired by great Elves pilots (like MTGO's Raketa, a notorious grinder), plays many mana dorks and mana fixers. Priest of Titania and Birchlore Rangers, in particular, stand out: they're the most important creatures in this deck's mana curve.

Ad
Quirion Ranger is also particularly special because it lets you reuse your mana dorks, and reuse land mana, considering you can play a land you returned to your hand again if you haven't played any that turn. Jaspera Sentinel is great with Quirion, and, together, these two creatures will give you the best early turns you can possibly have.

Once you can create a lot of mana, then you can use Nyxborn Hydra to finish the game with one of your creatures or even Timberwatch Elf, as you'll probably have many Elves in play. To keep up, you'll have spells like Lead the Stampede, Winding Way, and Distant Melody. They'll create card advantage and find your creatures for you.

Why Play Elves?
Currently, Pauper includes cards like Breath Weapon, Arms of Hadar, and Krark-Clan Shaman, which can obliterate Elves very easily, but, surprisingly, this deck represents around 3% of the metagame. It also keeps performing well in the Pauper League.
Elves basically plays like a combo and is very similar to Walls, in a way. You'll lean on the synergy between your creatures to create a lot of mana and set up powerful strategies that will, inevitably, win the game for you.
This deck's greatest weakness, as I mentioned before, is any list that plays mass removals - but you can play around this with a bit of strategy and a good sideboard.
Another great reason to play this list, particularly considering the Magic: The Gathering Online (MTGO) market, is its price. This version costs around 10 Event Tickets in MTGO, and is performing really well, which shows we still have a lot to explore. I decided to name it Cheap Elves.
Mulligan and Game Style
Now that you know what the main game plan is, all you need to do is execute it. As such, you need to know your list well, including what each card can do in certain scenarios.

This hand is peculiar. If you don't know what you're facing, it will be quite slow and can easily cost you the game if you can't find a third land - which will make you depend on Lead on turn 3. However, against Affinity, or even a Jund Wildfire, Masked Vandals can be quite strong.

This hand is a lot more interesting. You can cast Priest of Titania or Lead on turn 2, and can, overall, create a powerful board, but you'll be vulnerable to cheap removals, like Lightning Bolt and Snuff Out. You might get stuck for a few turns.

This hand is quite consistent, as it has the same opener as our second hand. However, it has Birchlore Rangers, which is a bit faster than Titania, despite creating less mana. Depending on what you draw next, this hand can easily lead you to victory.
Ad
Sideboard Guide

This sideboard is quite simple, as well as creative, and tailored-made for certain matchups. Negate and Prohibit are your best options considering you don't have Hydroblast and Blue Elemental Blast - they're even better than them in certain situations, as they answer spells like Arms of Hadar and even Krark, in Prohibit's case.
Hallow is another creative way to deal with red, as it gives you an important resource, life, all while it also protects your creatures. Bakersbane Duo is interesting because it gives you life and takes advantage of the mana you spend on spells each turn because of its Expend. It is also a good way to finish the game because it can get huge. As for Mesmeric Fiend, it is nearly a Thoughtseize with a body that you can get with Lead and Winding Way.
Vs. Grixis Afinity
This is one of the scariest matchups for most Elves players, but it can be incredibly easy if you get to play the right cards. Affinity is the main reason we play 4 copies of Masked Vandal in the main deck, as the synergy between this creature with Winding Way is quite strong. Particularly if you have more than one Vandal in hand.
Post-side, you'll have Negate and Prohibit to deal with their most problematic spells.
In

Out

Vs. Kuldotha Red
This matchup also seems harder than it actually is. Mono-Red is very fast, as well as quite efficient when it comes to finishing matches, but it has a few weaknesses we can explore with a few tools Elves plays. Wellwisher and Timberwatch are the most important creatures in this matchup, and your sideboard will deal with their removals and burn really well.
In

Out

Vs. Bogles
This matchup is almost a mirror, but I do consider it favorable for Elves. They're a bit slower, and all you need is a Timberwatch and a few creatures to control the game until you can set up a lethal attack.
In

Out

Vs. Golgari Broodscale
Now, this is a worthy opponent. This might just be the best deck in the format - it also plays many tools to deal with practically everything seeing play right now. Glee Combo is faster and more consistent than Elves, but don't be mistaken: this matchup is not impossible.
In game 1, your opponent will have to play as usual, and try to set up their combo as fast as possible. In game 2, however, they'll have to adapt to play the removals in their sideboard. Take advantage of any small window you have, and use the power of your board as best as you can. The counters in your sideboard will once again be very effective, as they'll be able to stop both their combo and their removals.
Ad
In

Out

Vs. Jund Wildfire
Jund Wildfire is one of the best control lists right now. This deck is basically all card advantage and removals, with just a few creatures. Krark-Clan can be an issue once again, besides Snuff Out and their disruption, which can delay your game plan a lot.
Attacking their mana base, which relies on, to a certain point, indestructible artifact lands, can be a way out. Try to stop your opponent from using red, and be careful with their spot removals. It won't be easy, but you can win.
In

Out

Final Words
Elves struggles a bit more in this meta, particularly if you're just learning how to play it, but you can get very satisfying wins with it. Even when it is behind, you can have a lot of fun with it.
What do you think of this list? Tell us your thoughts in our comment section below.
Thank you for reading, and see you next time!
— 评论0
成为第一个发表评论的人