姓名 | 破颅峡口之主 |
---|---|
图案 | Lord of Shatterskull Pass |
类型 | 生物 - 牛头怪萨满 |
描述 | 升级(:在此上放置一个等级计数器。只能作为咒语升级。) 等级1-5 6/6 等级6+ 6/6 每当破碎颅峡谷领主攻击时,它对防御玩家控制的每个生物造成6点伤害。 |
艺术家 | Igor Kieryluk |
版 | 奥札奇的崛起宣传片 #156★ |
Wallpaper | download |
图片 | download |
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姓名 | 破颅峡口之主 |
---|---|
图案 | Lord of Shatterskull Pass |
类型 | 生物 - 牛头怪萨满 |
描述 | 升级(:在此上放置一个等级计数器。只能作为咒语升级。) 等级1-5 6/6 等级6+ 6/6 每当破碎颅峡谷领主攻击时,它对防御玩家控制的每个生物造成6点伤害。 |
艺术家 | Igor Kieryluk |
版 | 奥札奇的崛起宣传片 #156★ |
Wallpaper | download |
图片 | download |
等级列表
No Rank
自己评分
破颅峡口之主, 生物 - 牛头怪萨满, 设计者 Igor Kieryluk 首次发布于 Jun, 2002 在编辑中 Magic Online Promos 并准确地印在 5 不同的形状. 目前以最低价出售 ¥ 2.47.
这张卡牌非常适合红色攻击型套牌,希望通过其强大的攻击能力迅速升级并控制局面。虽然碎颅峡谷之主可以成为专注于快速造成伤害的套牌的强大补充,但根据套牌的具体策略,可能会有更好的选择。像地狱泰坦或雷咆龙这样的卡牌可能会提供更多的多功能性,但碎颅峡谷之主仍然可以在某些依赖其独特能力的攻击策略中发挥作用。
15/06/10
A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
15/06/10
Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
15/06/10
In a multiplayer game, the only player affected by the last ability is the one Lord of Shatterskull Pass is attacking (or the one who controls the planeswalker Lord of Shatterskull Pass is attacking).
15/06/10
The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
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