心灵奴隶, 传奇神器, 设计者 Glen Angus 首次发布于 Oct, 2003 在编辑中 Mirrodin 并准确地印在 6 不同的形状. 见游戏 1 格式: Commander. 目前以最低价出售 ¥ 6.49. 这是一张钥匙卡 10 combos.
专注于扰乱对手游戏计划的控制套牌将受益于使用 Mindslaver,因为它可以完全控制对手的决策和回合资源。虽然心灵奴隶可以是一张强大且改变游戏规则的卡牌,但还有其他选择,例如承诺的伊莫库,它不仅可以控制对手的回合,还可以在战场上提供巨大的威胁。 Mindslaver 是否应该参加比赛取决于具体的策略和格式的元数据,但它绝对可以成为正确套牌中的有效工具。
13/07/16
Controlling a player doesn’t allow you to look at that player’s sideboard. If an effect instructs that player to choose a card from outside the game, you can’t have that player choose any card.
01/12/04
If you make another player cast Shahrazad, you don’t control that player in the subgame, but you continue to control them once the subgame is completed.
01/12/04
You also make choices for your own permanents, spells, and abilities as usual.
01/12/04
You can’t make the other player concede. A player can choose to concede at any time.
01/12/04
You choose which spells the other player casts, and make all decisions as those spells are cast and when they resolve. For example, you choose the target for that player’s Shock, and what card that player gets with Diabolic Tutor.
01/12/04
You could gain control of yourself using Mindslaver, but gaining control of yourself doesn’t really do anything.
01/12/04
You make all decisions for the other player’s triggered abilities, including what they target and any decisions made when they resolve.
04/10/04
Only lets you make decisions that the player would actually make. If another effect allows another player to make decisions that would normally be made by that player, such as having another player decide how combat damage is dealt, then the other effect takes precedence.
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