MTG > Metagame Commander > deck Sigurd, Jarl of Ravensthorpe
Strategy
The deck "Sigurd, Jarl of Ravensthorpe" be a Naya-colored (Green, White, Red) enchantress-themed Commander deck with a focus on enchantments and ramping up mana. The commander, Sigurd, Jarl of Ravensthorpe, likely provides some sort of benefit to enchantments or enchantress-type effects. The strategy of the deck would be to play enchantments that provide card draw or ramp like Eidolon of Blossoms, Mesa Enchantress, and Enchantress's Presence to generate card advantage. Cards like Cultivate, Farseek, and Three Visits help ramp up your mana to cast your bigger spells. The deck also includes removal spells like Swords to Plowshares and Beast Within to deal with threats on the board. Good points of the deck include its ability to generate card advantage through enchantress effects, its ramp capabilities, and its removal suite. The deck have a good balance of ramp, card draw, and removal to help you control the board and advance your game plan. One potential downside of the deck could be its reliance on enchantments, which can be vulnerable to removal spells that specifically target enchantments. It's important to protect your key enchantments with cards like Heroic Intervention or Swiftfoot Boots to prevent them from being destroyed. Overall, the deck seems like a fun and synergistic build that can generate value over time and control the board with enchantments. It would be important to playtest the deck to see how it performs in practice and make adjustments as needed.
Example deck with Sigurd, Jarl of Ravensthorpe
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