MTG > Metagame Commander > deck Six
إستراتيجية
The deck "Six" in Commander featuring the cards you listed focus on a land-based strategy with a mix of ramp, recursion, and token generation. The deck aims to ramp up its mana quickly using cards like Sakura-Tribe Elder, Llanowar Elves, and Sol Ring to play big threats like Avenger of Zendikar and Multani, Yavimaya's Avatar. Scute Swarm can create an overwhelming number of landfall triggers, especially when combined with cards like Turntimber Sower and World Shaper to put lands into play. Nissa, Ascended Animist can also help with landfall triggers and provide a powerful ultimate ability. Eternal Witness and Timeless Witness offer recursion to bring back key cards from the graveyard, while Reclamation Sage can deal with problematic artifacts or enchantments. Wrenn and Seven provides additional landfall triggers and card advantage. One of the strengths of the deck is its ability to generate a large number of tokens and go wide with cards like Avenger of Zendikar and Scute Swarm. This can overwhelm opponents and provide a strong board presence. The deck also has good ramp and recursion, allowing it to recover from board wipes or removal spells. However, the deck may struggle against decks that can disrupt its land-based strategy, such as those with heavy land destruction or stax effects. It may also have difficulty dealing with fast combo decks that can win before the deck has a chance to establish its board presence. Overall, the deck "Six" seems like a fun and synergistic deck that can generate a lot of value from its lands and creatures. With the right pilot and some adjustments to handle its weaknesses, it can be a strong contender in Commander games.
عينة مع سطح السفينة Six
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