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MTG > Metagame Commander > deck Syrix, Carrier of the Flame

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  • Foreboding Ruins image

    Foreboding Ruins

    As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped. {T}: Add {B} or {R}.

  • Solemn Simulacrum image

    Solemn Simulacrum

    When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

  • Path of Ancestry image

    Path of Ancestry

    Path of Ancestry enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

  • Magma Phoenix image

    Magma Phoenix

    Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.

  • Rakdos Charm image

    Rakdos Charm

    Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.

  • Nim Deathmantle image

    Nim Deathmantle

    Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4}

  • Graven Cairns image

    Graven Cairns

    {T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

  • Buried Ruin image

    Buried Ruin

    {T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

  • Metallic Mimic image

    Metallic Mimic

    As Metallic Mimic enters, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.

  • Patriarch's Bidding image

    Patriarch's Bidding

    Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.

  • Chaos Warp image

    Chaos Warp

    The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

  • Vanquisher's Banner image

    Vanquisher's Banner

    As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.

  • Basilisk Collar image

    Basilisk Collar

    Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

  • Firewing Phoenix image

    Firewing Phoenix

    Flying {1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.

  • Warcry Phoenix image

    Warcry Phoenix

    Flying, haste Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

  • Sneak Attack image

    Sneak Attack

    {R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.

  • Sword of the Animist image

    Sword of the Animist

    Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

  • Shard Phoenix image

    Shard Phoenix

    Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying. {R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.

  • Squee, Goblin Nabob image

    Squee, Goblin Nabob

    At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

  • Coat of Arms image

    Coat of Arms

    Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

  • Faithless Looting image

    Faithless Looting

    Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

  • Dread Return image

    Dread Return

    Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

  • Gamble image

    Gamble

    Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

  • Stitch Together image

    Stitch Together

    Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.

  • Azra Oddsmaker image

    Azra Oddsmaker

    At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.

  • Heraldic Banner image

    Heraldic Banner

    As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

  • Thrill of Possibility image

    Thrill of Possibility

    As an additional cost to cast this spell, discard a card. Draw two cards.

  • Species Specialist image

    Species Specialist

    As Species Specialist enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.

  • Village Rites image

    Village Rites

    As an additional cost to cast this spell, sacrifice a creature. Draw two cards.

بطاقات سطح السفينة الرئيسية Syrix, Carrier of the Flame

إستراتيجية

**Deck Overview: Syrix, Carrier of the Flame** **Commander:** Syrix, Carrier of the Flame **Colors:** Red and Black (Rakdos) **Strategy:** The "Syrix, Carrier of the Flame" deck is built around the synergy of Phoenix creatures and a graveyard recursion theme. The primary strategy is to utilize the Phoenix creatures' abilities to return from the graveyard to the battlefield, leveraging their aggressive nature and flying ability to apply pressure on opponents. Syrix, as the commander, enhances this strategy by providing additional value through the ability to deal damage and create a strong board presence with the Phoenixes. 1. **Phoenix Synergy:** Most of the creatures in the deck are Phoenixes, which have various abilities that allow them to return from the graveyard. Cards like *Rekindling Phoenix*, *Magma Phoenix*, and *Flamewake Phoenix* can repeatedly return to the battlefield, providing a constant threat. 2. **Graveyard Recursion:** Cards like *Chainer, Nightmare Adept* and *Tormod, the Desecrator* enable you to recur your Phoenixes from the graveyard, allowing for repeated attacks and value generation. This creates a powerful loop where you can keep bringing back your threats while also generating value from your graveyard. 3. **Damage and Aggression:** The deck features a strong aggressive element, with many Phoenixes having flying and dealing damage directly to opponents or their creatures. Cards like *Chandra, Torch of Defiance* can provide additional damage and card advantage, while creatures like *Taurean Mauler* can grow in power as the game progresses. 4. **Supportive Spells:** The deck includes spells that support the aggressive strategy, such as burn spells to clear blockers or deal direct damage to opponents. The inclusion of utility lands like *Command Tower* and *Smoldering Marsh* ensures that you have the right mana to cast your spells consistently. **Strengths:** - **Aggressive Threats:** The deck can apply consistent pressure with flying creatures that are difficult to block, forcing opponents to respond quickly. - **Recursion:** The ability to bring back Phoenixes from the graveyard provides resilience and ensures that you have threats available throughout the game. - **Synergy:** The deck is highly synergistic, with many cards working well together to create powerful interactions and value. **Weaknesses:** - **Graveyard Hate:** The deck can struggle against opponents who have effective graveyard hate, as it relies heavily on the graveyard for recursion and value. - **Mana Curve:** Depending on the draw, the deck may have a high mana curve, which can lead to slow starts if you don’t draw enough lands or ramp. - **Reliance on Creatures:** If the board is cleared or if you face a lot of removal, the deck can find itself in a tough spot, as it relies heavily on creature presence. **Conclusion:** Overall, "Syrix, Carrier of the Flame" is a fun and aggressive Commander deck that focuses on Phoenix creatures and graveyard recursion. With a solid strategy centered around dealing damage and maintaining pressure, it can be a formidable opponent. However, players should be mindful of graveyard hate and removal spells that can disrupt the deck's game plan. With clever play and timing, this deck can soar to victory!

عينة مع سطح السفينة Syrix, Carrier of the Flame

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Kage

22/09/2024

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