A common question among players is what is the best deck to play when changing or starting a format.
What better and more fun way to find out than in a quiz game? In this quiz, we will indicate which deck suits you best in Modern.
The cards played at the opening of the games in the vast majority of cases defines the routes we will take. What's your favorite way to start games?
The ideal opening is the one you start by panning for resources, sculpting your hand, preparing future plays. Mana, dig, go
The beginning of the game is the first step towards a cadence, you need to prepare it to develop the following turns. Mana, Dork, go.
A perfect start is the one that opens up possibilities for interaction and anticipates future plays. Mana, go.
The first turn is where the clock starts ticking, where the first threat comes in. Mana, damage, go.
The time has come to devise a plan to win. What tactics or weapons are your best option to crush your opponents?
My main strength is speed on creatures and successive damage. Strike first, no mercy!
Mastery of every turn through disruption, cold observation, and unshakable will.
Every turn a bigger threat, my specialty is a precise and well-defined mana curve to play one threat after another!
An explosive combination in a window of opportunity!
When is the best time to advance to triumph, when your deck likes to win the game?
The best time to win is now, when the game starts in the early turns, no fuss!
The decisive moment is built after the opponent's resources run out, where we can safely grow in the game.
Having defined the threats and the stability of the game, it is time to move towards the end, this occurs after the first turns.
The best moment is when all the pieces are in tune for a sure and inevitable play.
It's time for a Dungeons & Dragons game, who are you in the party?
Hank the Ranger
Presto the Magician
Bobby the Barbarian
Eric the Cavalier
In Magic's early years, different creatures saw play in the world championship. Which of the following "staples" would you play in your decks?
Kird Ape
Old Man of the Sea
Whirling Dervish
Aladdin
There are several mechanics which represent the pursuit for glory. Which is your favorite?
the Initiative
the Monarch
Adventure
Venture into the dungeon
What's the best way to kill a turn 1 mana dork?
Lightning Bolt
Prismatic Ending
Fatal Push
Unholy Heat
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