| اسم | Call Damage Control |
|---|---|
| اكتب | Sorcery |
| وصف | Choose up to two. Return those cards from your graveyard to your hand. • Target artifact card. • Target creature card. • Target enchantment card. • Target land card. |
| Flavor | When the heroes clock out, they clock in. |
| فنان | Slawomir Maniak |
| الإصدار | Marvel Super Heroes #162 |
| Wallpaper | |
| صورة |
قائمة المستوى
No Rank
صنفها بنفسك
حول Call Damage Control
Call Damage Control, Sorcery, صمم بواسطة Slawomir Maniak صدر لأول مرة في Jun, 2026 في التحرير Marvel Super Heroes. مشاهدة اللعبة في 1 الأشكال: Pauper.
A deck that would benefit most from **Call Damage Control** is a green midrange or value-based recursion deck—especially one that plays a mix of creatures, utility lands, enchantments (like engines or auras), and possibly key artifacts, since the card’s flexibility lets you recover up to two different permanent types from your graveyard; it would fit best in slower, grindy formats like Commander where card advantage and versatility matter more than raw efficiency. That said, there are generally stronger and more efficient options: **Regrowth** (1G, return any card) is more flexible, **Eternal Witness** provides a body plus recursion, **Timeless Witness** offers late-game value, **Bala Ged Recovery** doubles as a land, and **Reap** or **Restock** can generate greater advantage in the right shell; if you specifically want multiple permanent types, **Seasons Past** or **Noxious Revival** (for tempo) can be stronger depending on context. Overall, while the card is playable in casual or Com
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