Magic: the Gathering

Deck Guide

Premodern: Azorius Aggro - Deck Tech & Sideboard Guide

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Azorius Aggro blends Premodern's famous White Weenie base and includes a splash of blue for powerful staples like Meddling Mage and Standstill

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übersetzt von Romeu

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rezensiert von Tabata Marques

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Azorius Aggro, or Azorius Weenie, is a variant of the classic White Weenie—an aggressive and synergistic white archetype that became popular and commonly remains present in the Metagame of other formats with its own variations, card pool availability, synergy, and color combinations.

Decks like Humans, Boros Convoke, and Angels in Pioneer and Boros Energy in Modern, in a way, share the fundamentals established by Tom Champheng when he won the 1998 World Championship with a list focused on several cheap white creatures, establishing what would be one of the most famous deckbuilding strategies in Magic.

The Decklist

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This is the standard decklist for the archetype, and it's based on establishing early pressure with cheap creatures and mixing it with selective disruption to throw the opponent off balance during the game, aiming to establish board pressure in the early turns to extract value from Standstill and Armageddon.

An inherent advantage of the Magic Symbol U splash is the wide array of answers a second color offers: Meddling Mage, for example, is already a card that naturally fits into more aggressive decks, and the possibility of locking down the opponent's ability to interact and/or cast a key spell is essential to our game plan.

Maindeck

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Mother of Runes is the most important creature in the decklist. It protects against spot removal and creates situations where the opponent needs to spend multiple resources to deal with our creatures, in addition to guaranteeing a clear path for attacks in the Aggro mirror match.

Savannah Lions fulfills the basic function of initiating pressure early, being one of the most cost-efficient creatures in Premodern. Its inclusion also allows, if the opponent doesn't have an efficient first-turn play, to generate value with Standstill as early as turn two.

Weathered Wayfarer searches for any land if we have fewer lands in play than the opponent, granting more disruptive lines with Wasteland or finding more board pressure with Mishra's Factory.

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Meddling Mage removes options and can name key combo pieces and/or spot removals to undermine their interactive capabilities against our threats. One of the main reasons for the splash in our list.

Silver Knight is a meta call for a format where Mono Red Sligh and Goblins are very popular, but in other games, a 2/2 for two mana with First Strike is enough to deserve some slots.

Despite being an aggressive deck, we have Exalted Angel as a finisher and stabilizing tool against Aggro. We can play it early for the Morph cost. Even in longer games, we tend to opt to cast Morph first before paying the full cost due to our manlands.

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Swords to Plowshares deals with any creature at the lowest possible cost. It's the best removal in the format, and there's no reason not to run it right now.

Mana Leak offers an effective Tempo play in a list that can't accommodate Counterspell. Cards like Wasteland help maximize its effectiveness in the medium term.

Disenchant deals with troublesome artifacts and enchantments in the current Metagame at instant speed. Sometimes Seal of Cleansing is a preferable card in this slot, but since our game plan involves establishing early pressure, having more responsive openings that also allow for flexibility with Swords to Plowshares and Mana Leak seems more pertinent.

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Despite having an aggressive deck, we have the interaction of Standstill with the Manlands to generate card advantage, but we also have the possibility of using the pressure from our creatures to play the enchantment as a proactive card, forcing removals to draw three cards.

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Armageddon can close games if cast at the right time to maintain our board dominance while negating both players' mana sources, putting the opponent in a very unfavorable position if we have a better board presence.

Wasteland complements the strategy of negating mana and maintaining our board position, allowing pseudo-extra turns when played on the second turn after a one-drop like Savannah Lions.

Sideboard

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Tormod's Crypt is the broadest and cheapest answer we have against graveyards. Ideal against Reanimator, Replenish, Psychatog, and other archetypes heavily reliant on the graveyard, such as Terrageddon.

Cursed Totem locks activated creature abilities and works primarily to prevent decks like Elves from exploding too quickly.

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Annul, Aura of Silence, and Seal of Cleansing complement Disenchant to deal with archetypes running a wide range of artifacts and enchantments, especially against Replenish and Enchantress, but can also work against Phyrexian Dreadnought and Survival of the Fittest.

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Warmth and Hydroblast help contain the format's Red Aggro decks, whether Sligh or Goblins, which have a faster and more mana-efficient clock than ours.

Sideboard Guide

Mono Blue Stiflenought

IN

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OUT

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Sligh

IN

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OUT

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Replenish

IN

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OUT

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Goblins

IN

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OUT

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Azorius Standstill

IN

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OUT

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Psychatog

IN

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OUT

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Elves

IN

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OUT

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Enchantress

IN

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OUT

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Gruul Oath

IN

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OUT

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Reanimator

IN

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OUT

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Wrapping Up

That's all for today!

If you have any questions, feel free to leave a comment!

Thank you for reading!