MTG > Metagame Commander > deck Zo-Zu the Punisher
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Strategy
The "Zo-Zu the Punisher" Commander deck in Magic: The Gathering revolves around punishing opponents for playing non-basic lands and implementing strategies that benefit from land destruction. The deck aims to ramp up quickly with mana rocks like Sol Ring and Fire Diamond while utilizing cards like Price of Progress, Zo-Zu the Punisher, and Ankh of Mishra to punish opponents for their land choices. One of the strengths of this deck is its ability to pressure opponents by punishing them for playing non-basic lands, which can slow down their mana development and put them at a disadvantage. Cards like Manabarbs, Blood Moon, and Tectonic Instability further increase the pressure on opponents by dealing damage or disrupting their mana base. However, one of the potential weaknesses of this deck is its vulnerability to decks that focus on non-land centric strategies, as some of the punisher effects may not be as effective against them. Additionally, relying too heavily on land destruction effects can draw unwanted attention from opponents and make the deck a target for removal. Overall, the "Zo-Zu the Punisher" Commander deck offers a unique and aggressive playstyle that can be challenging and fun to pilot, but requires careful decision-making and timing to effectively punish opponents while protecting your own resources.
Example deck with Zo-Zu the Punisher
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