| Name | Go Nuts! |
|---|---|
| Type | Sorcery |
| Description | Teamwork 3 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 3 or more.) Choose one. If this spell was cast using teamwork, choose both instead. • Put a +1/+1 counter on target creature. • TarSee more |
| Artist | Ignatius Budi |
| Set | Marvel Super Heroes #168 |
| Wallpaper | |
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About Go Nuts!
Go Nuts!, Sorcery, designed by Ignatius Budi first released in Jun, 2026 in the set Marvel Super Heroes. It see play in 1 formats: Commander.
**Go Nuts!** would fit best in a green creature-heavy deck that reliably floods the board with small creatures—such as Selesnya tokens, mono-green aggro, or go-wide midrange builds—because those decks can easily satisfy *Teamwork 3* without losing key attackers and will most consistently get both modes for just **G**, which is very efficient. In a deck that can tap expendable creatures (like 1/1 tokens), getting a +1/+1 counter *and* a fight for one mana is strong tempo, especially in Limited or casual synergy decks. However, in competitive formats there are generally stronger and more flexible options: **Inscription of Abundance** is usually better due to instant speed and scalable value; **Tail Swipe** or **Ram Through** are stronger fight effects because they’re instant speed (and Ram Through can push excess damage); and **Blizzard Brawl** is often superior in snow builds. The sorcery speed and the requirement to tap creatures (potentially weakening your board for combat) are real d
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