| Name | Super Strength |
|---|---|
| Type | Enchantment — aura |
| Description | Enchant creature
Enchanted creature gets +4/+4 and has trample and ward |
| Flavor | "SEE! HULK STRONG . . . STRONGEST THERE IS!" |
| Artist | Tyler Walpole |
| Set | Marvel Super Heroes #189 |
| Wallpaper | |
| Image |
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About Super Strength
Super Strength, Enchantment — aura, designed by Tyler Walpole first released in Jun, 2026 in the set Marvel Super Heroes.
**Super Strength** (4G) is best suited for casual or lower-powered mono-green “go tall” decks that focus on sticking one large creature—like a big trampler or hexproof threat—and pushing through damage, since it provides a sizable +4/+4 boost, trample, and a bit of protection via ward {1}; however, at five mana, it’s generally inefficient compared to stronger aura options such as **Rancor** (much cheaper, grants trample, and recurs), **Blanchwood Armor** (often provides a much larger boost in mono-green), **Bear Umbra** (adds totem armor and mana untap utility), or **Unflinching Courage** (adds lifelink for racing), and in competitive formats it’s usually outclassed by non-aura threats or protection spells due to the inherent risk of card disadvantage when the enchanted creature is removed, so while it can be fun in casual “Voltron” or budget green stompy builds, it likely should not see play in optimized or competitive decks where more efficient or resilient options exist.
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