| Name | Maro's Gone Nuts Playtest |
|---|---|
| Type | Enchantment |
| Description | Double any effect that doubles. (It quadruples.) |
| Artist | Mark Rosewater |
| Set | Mystery Booster Playtest Cards 2021 #81 |
| Wallpaper | |
| Image |
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| Name | Maro's Gone Nuts Playtest |
|---|---|
| Type | Enchantment |
| Description | Double any effect that doubles. (It quadruples.) |
| Artist | Mark Rosewater |
| Set | Mystery Booster Playtest Cards 2021 #81 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Maro's Gone Nuts Playtest, Enchantment, designed by Mark Rosewater first released in Nov, 2019 in the set Mystery Booster Playtest Cards 2019 and was printed exactly in 2 different ways.
This card, Maro's Gone Nuts Playtest, would greatly benefit a deck focused on generating multiple doubling effects, such as token generation or mana ramp. While it has a unique and powerful effect, there are better alternatives like Doubling Season or Primal Vigor that offer more versatility and consistency in doubling effects. However, for a deck specifically tailored to maximize its potential, Maro's Gone Nuts Playtest could see play as a fun and unexpected addition.
11/12/19
An effect that increases something by a specific amount (such as the first ability of Jaya, Venerated Firemage) isn’t doubling, even if the result is double the normal result.
11/12/19
An effect “doubles” if it instructs a player to double something, or if it replaces an event with “double that much,” “twice as many,” or similar.
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