Facebook Pixel image Deck commander Akiri, Fearless Voyager | Magic: the Gathering MTG

MTG > Metagame Commander > deck Akiri, Fearless Voyager

Commander Meta Staples Decklists Guides Winrate % Top players Collection
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  • Blood Moon image

    Blood Moon

    Nonbasic lands are Mountains.

  • Umezawa's Jitte image

    Umezawa's Jitte

    Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}

  • Angel of Serenity image

    Angel of Serenity

    Flying When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.

  • Sword of Body and Mind image

    Sword of Body and Mind

    Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}

  • Crown of Flames image

    Crown of Flames

    Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand.

  • Valduk, Keeper of the Flame image

    Valduk, Keeper of the Flame

    At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

  • Concealed Weapon image

    Concealed Weapon

    Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R}

  • Donna Noble image

    Donna Noble

    Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)

  • Eater of Virtue image

    Eater of Virtue

    Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip {1}

  • Bruenor Battlehammer image

    Bruenor Battlehammer

    Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.

  • Akiri, Fearless Voyager image

    Akiri, Fearless Voyager

    Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

  • Tenza, Godo's Maul image

    Tenza, Godo's Maul

    Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

  • Balan, Wandering Knight image

    Balan, Wandering Knight

    First strike Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.

  • Hellkite Tyrant image

    Hellkite Tyrant

    Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.

  • Darksteel Plate image

    Darksteel Plate

    Indestructible Equipped creature has indestructible. Equip {2}

Main Deck cards Akiri, Fearless Voyager

Strategy

**Commander Deck: Akiri, Fearless Voyager** **Commander:** Akiri, Fearless Voyager ### Strategy: The primary strategy of this deck revolves around equipping creatures to maximize damage output while utilizing Akiri, Fearless Voyager’s ability to draw cards and provide card advantage. The deck is built around a mix of equipment synergies and aggressive creature strategies, focusing on creating a board state where your equipped creatures can deal significant damage while also providing utility through card draw and creature buffing. 1. **Equipment Synergy:** The deck includes several powerful equipment cards like Colossus Hammer, Maul of the Skyclaves, and Haunted Cloak. These cards can turn even smaller creatures into formidable threats. Akiri’s ability allows you to draw cards whenever you attack with an equipped creature, making it essential to maintain a steady flow of equipment on the battlefield. 2. **Aggressive Creatures:** Creatures like Champion of the Flame, Kor Duelist, and Danitha Capashen, Paragon provide early pressure and can become significant threats when equipped. The deck also includes cards like Valduk, Keeper of the Flame, which can generate additional tokens to bolster your board presence. 3. **Utility and Support:** Cards like Sram, Senior Edificer, and Ardenn, Intrepid Archaeologist provide card draw and help you find your key pieces. The inclusion of mana rocks like Boros Signet and Talisman of Conviction ensures that you can consistently cast your spells and equip your creatures. 4. **Control Elements:** The deck features a few control elements, such as Rogue's Passage, which allows you to make your equipped creatures unblockable, ensuring that they can connect for damage. Additionally, the use of Swiftfoot Boots provides haste and protection for your key creatures. ### Good Points: - **Card Draw:** Akiri’s ability provides a consistent source of card draw, allowing you to keep your hand full and maintain pressure on your opponents. - **Aggressive Strategy:** The deck can deal significant damage quickly, often overwhelming opponents before they can stabilize. - **Flexible Equipment:** The variety of equipment allows for different strategies depending on the board state, enabling you to adapt to your opponents’ tactics. - **Token Generation:** Cards like Valduk can create additional threats, providing a swarm strategy that can be difficult to deal with. ### Bad Points: - **Reliance on Equipment:** The deck can be heavily reliant on drawing equipment, and if you don’t have enough in hand or on the battlefield, your creatures may struggle to deal damage. - **Vulnerability to Removal:** Key creatures and equipment can be targeted by removal spells, which can set back your strategy significantly. - **Limited Control Options:** While there are some control elements, the deck may struggle against decks that can establish a strong board presence or have significant life gain. - **Mana Curve:** The deck may have a few high-cost cards that can be challenging to cast if the mana ramp is not consistent. ### Conclusion: Overall, the "Akiri, Fearless Voyager" deck is an aggressive and fun Commander deck that emphasizes equipment synergies and card draw. With the right balance of creatures and equipment, it can overwhelm opponents quickly while providing a dynamic gameplay experience. However, players should be mindful of its weaknesses and be prepared to adapt their strategy as needed.

Example deck with Akiri, Fearless Voyager

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