MTG > Metagame Commander > deck Loot, the Key to Everything
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Ward {1} At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.
Main Deck cards Loot, the Key to Everything
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10.0 in 100% of decks
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5.0 in 100% of decks
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2.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
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1.0 in 100% of decks
Strategy
The deck "Loot, the Key to Everything" have a fun and chaotic theme centered around card draw, ramp, and big creatures. The strategy appears to be focused on ramping up quickly with cards like Cultivate, Exploration, and Growth Spiral to get ahead in mana and play big threats like End-Raze Forerunners and Etali, Primal Storm. The inclusion of cards like Escape to the Wilds and Loot, the Key to Everything suggests a desire for card advantage and digging deeper into the deck for key pieces. Cards like Eternal Witness and Dryad of the Ilysian Grove provide some recursion and utility to keep the engine running smoothly. The deck have a mix of ramp, card draw, removal, and big creatures, which can lead to explosive plays and swingy games. However, the lack of consistent card draw engines or ways to protect your board might be a weakness. The deck also be heavily focused on green and red, so mana fixing might be a concern, especially with only a few dual lands like Gruul Turf and Cinder Glade. Overall, "Loot, the Key to Everything" looks like a fun and powerful deck that can lead to exciting games with big swings and explosive plays. Just be mindful of your mana base and watch out for decks that can disrupt your game plan with targeted removal or board wipes.
Example deck with Loot, the Key to Everything
![Loading image](https://cdn.cardsrealm.com/images/carregando.gif)
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