Magic: the Gathering

Deck Guide

Commander Deck Tech: Infinite Guideline Station

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Get ready for a space adventure with Infinite Guideline Station and many multicolored permanents!

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Introduction

Because of Edge of Eternitieslink outside website, we can now play a spacecraft as our commander!

In this article, we'll show you two ways to build Infinite Guideline Station, a five-color spacecraft that interacts with multicolored permanents. Our main build centers around legendary cards and actually plays one of the most fun ones around. As for our alternative list, it centers around multicolored tokens instead.

Without further ado, let's explore our new commander!

Commander: Infinite Guideline Station

Edge of Eternities introduced us to a new type of artifact: Spacecrafts.

These artifacts have "station", which lets us tap untapped creatures to essentially crew Infinite Guideline and turn it into a creature.

Unlike actual crew, the ability, we can only activate station at sorcery speed.

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Because of this, Infinite Guideline Station's ETB, which creates robots, is even more fun, even if they go in play tapped.

When this spacecraft has 12 or more charge counters, it becomes a flying 7/15 creature. When we attack with it, we'll draw a card for each multicolored permanent we control.

Main List

Here's our main legendary build:

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Infinite Guideline Station does have a lot of potential for card draw, but it is actually more of a support tool than the main star of its own deck. That's mainly because it needs other multicolored permanents to actually work.

We added the most generically good buffs, burn, card draw, and more. All of these cards will speed up our game plan so that Infinite Guideline Station can create as many tokens as possible and attack our opponents alongside our other creatures.

Before we go into the multicolored cards that make this deck soar, let's go through the mana base and the ramp we added to this list.

Ramp, Creating Mana, and Gates!

We decided to use a gate mana base for this list. If you'd like to know more about this type of land, check out this article on all sorts of gates and how you can use them in your deck!link outside website

Because this is a five-color deck, we'll have to use some cards to create more mana as well as a consistent mana base. Here are some of them:

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Bloom Tender and Sage of the Maze might not be legendary or multicolored, but we had to make an exception for them. The first one doesn't cost a lot of mana and can create several types of mana, and the second one is great with gates. Our gates will actually let us untap Sage of the Maze so we can create more mana every turn.

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The adorable Esika lets us use our creatures to create mana and put more creatures on the top of our deck. The last card we should highlight is Jenson Carthalion, Druid Exile, which will filter our mana and make sure we always have the mana colors we need.

Here are our mana rocks:

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The cards that will get lands for us, put them in play, create treasures, and even fix our colors are:

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Because this list plays so many guild gates, we thought it was only fair to add Leyline of the Guildpact. It also turns the nonland permanents we control into all colors - it's basically Infinite Guideline Station's best friend!

Besides buffing our cards, Mirari's Wake makes our lands give us twice as much mana as usual.

Lotho, Corrupt Shirriff's ability creates a treasure for us whenever a player casts their second spell each turn, even if it does force us to lose 1 health in the process. This is a small advantage, but one nonetheless.

Untapping Permanents

This list plays a few very interesting permanents we'll very much like to untap each turn, like Baldur's Gate, which creates an absurd amount of mana in the midgame.

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Just like Gond Gate, Spelunking makes gates (and any other land) come into play untapped.

Archelos, Lagoon Mystic should be our opponents's most hated creature because, when it is tapped, it makes all other permanents come into play tapped as well.

Imagine tapping it to create mana or interact with our commander and pass! No opponent would be happy with that!

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Intruder Alarm is a classic card in token decks that affects the entire board. It basically prevents creatures from untapping in their controller's phase, but it lets them untap when other creatures enter play.

It interacts really well with our commander because we can just use it to tap all our creatures, put charge counters on our spacecraft, and then turn it into a creature. Next, we can just cast a creature and tap all of them.

This enchantment is also Archelos' biggest enemy, so avoid using both at the same time. But they're both too valuable apart to not be on this list.

Card Draw

Our commander is already a powerful card draw tool, but, while we can't put it in play, we can use the cards below to draw cards:

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Afterlife Insurance is a great answer to board wipes. It gives our creatures afterlife 1 until the end of the turn (when they die, they'll each leave behind a black and white spirit). As a bonus, it also draws a card.

Besides drawing cards, Tezzeret's Gambit also proliferates. Please note that we can proliferate charge counters, so we also added Kilo, Apogee Mind and Cayth, Famed Mechanist (which can also create tokens).

Two-Headed Hellkite is not a legendary creature, but whenever it attacks, it draws two cards. It also has a really threatening body we can throw on our opponents.

Finally, Vraska Joins Up puts a deathtouch counter on each of our creatures, and whenever they deal damage, we'll draw a card. As they'll have deathtouch, it's difficult to imagine any opponent will try to block them.

Buffs

As we want this deck to attack, we'll need buffs to make our attacks lethal (or close to it). Here are our picks:

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Our dear king, Aragorn, the Uniter, does everything: he creates tokens, scries, deals damage to a target opponent, and buffs a creature by +4/+4 until the end of the turn (he can also buff himself).

The New Capennan Jetmir, Nexus of Revels, is the type of creature we'll cast when we need to end the game. His abilities get better the more creatures we control, and, considering how our commander and a few of our other legendary cards can create lots of tokens, we will easily give +3/+0, vigilance, trample, and double strikes to our creatures.

The lovely Serah Farron discounts the cost of the first legendary card we cast each turn and also buffs cards with a static effect (if you'd like to know more about this commander, click herelink outside website), while Rienne, Angel of Rebirth buffs and returns multicolored creatures that die to our hand.

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Get ready to cast free spells with Jodah, the Unifier!

This card is more powerful when we control lots of legendary creatures. When we cast a legendary spell, quite similar to Cascade, we can reveal the top of our deck until we find a legendary creature with lesser mana value and cast it for free.

This means we can buff our board and cast a few spells for free with just a single creature. It's quite valuable!!

Alternative List

Our alternative list includes many creatures and permanents that create multicolored tokens and also some of the best cards from the main list, like Aragorn, the Uniter and Bloom Tender.

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It has nearly 30 different token cards so you can have as much fun as possible. The idea was for all of them to interact with Infinite Guideline Station and have it create robots as well as draw when it attacks.

Final Words

Infinite Guideline Station might be a legendary creature that works with a very specific mechanic from Edge of Eternities (so it doesn't have a lot of support), but it is the perfect commander for toolbox decks and decks centered around multicolored spells, like the classic Niv-Mizzet Reborn.

This commander can go in decks centered around artifacts, planeswalkers, tokens, counters, and a lot more! It is very versatile!

What do you think? Tell us your thoughts in our comment section below.

Thank you for reading, and see you next time!