Pioneer: Gruul Ramp Deck Tech & Sideboard Guide
07/06/22 0 comments
We will talk in detail about the Ramp deck that becomes a suitable alternative for players who like the archetype, but don't want to play with Pioneer's Mono Green.Edit Article
About Gruul Ramp
Mulligan and Stances
SpiritsHere we won't change our initial strategy, we're always looking to have ramps, and in this game, especially the creatures. In the first turns, we should look for a starting hand with at least Arboreal Grazer or Sylvan Caryatid. Otherwise, you will be far behind, as Spirits manages to apply pressure quickly during the initial turns and will seek to control your game after that. So, if you can't ramp up in the first few turns, we'll be forced to cast only one spell per turn — which is easily circumvented by our opponents.
Azorius ControlAgainst Azorius Control, we have a relatively smooth matchup, thanks to World Breaker and Emrakul, the Promised End that, if played well, can end the game. In the initial turns, we should play around Censor and attempt to resolve one or another ramp, with Sylvan Caryatid being our best acceleration.
Mono RedThis is a matchup where we must try to be as fast as possible. Although it is redundant to point this out, our opponent has a very aggressive and fast deck, but not very interactive with our ramps. Bearing in mind that it can't destroy Sylvan Caryatid, and it has three toughness, it can block our opponents' creatures very well. As for Arboreal Grazer, we should use it to buy time by blocking larger creatures. Our bombs excel at this game. Cavalier of Thorns and Dragonlord Atarka are critical, as they manage to contain our opponents' clock. Ugin, the Spirit Dragon is a card that, despite being a good board wipe, can put you in the danger zone if Den of the Bugbear ends the game on the way back.