
Deck tech
Pioneer: Gruul Ramp Deck Tech & Sideboard Guide
07/06/22 0 comments
We will talk in detail about the Ramp deck that becomes a suitable alternative for players who like the archetype, but don't want to play with Pioneer's Mono Green.
About Gruul Ramp
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Gameplay
Mulligan and Stances
Sideboard Guide
Spirits
Here we won't change our initial strategy, we're always looking to have ramps, and in this game, especially the creatures. In the first turns, we should look for a starting hand with at least Arboreal Grazer or Sylvan Caryatid. Otherwise, you will be far behind, as Spirits manages to apply pressure quickly during the initial turns and will seek to control your game after that. So, if you can't ramp up in the first few turns, we'll be forced to cast only one spell per turn — which is easily circumvented by our opponents.Ad
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Azorius Control
Against Azorius Control, we have a relatively smooth matchup, thanks to World Breaker and Emrakul, the Promised End that, if played well, can end the game. In the initial turns, we should play around Censor and attempt to resolve one or another ramp, with Sylvan Caryatid being our best acceleration.Side in

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Mono Red
This is a matchup where we must try to be as fast as possible. Although it is redundant to point this out, our opponent has a very aggressive and fast deck, but not very interactive with our ramps. Bearing in mind that it can't destroy Sylvan Caryatid, and it has three toughness, it can block our opponents' creatures very well. As for Arboreal Grazer, we should use it to buy time by blocking larger creatures. Our bombs excel at this game. Cavalier of Thorns and Dragonlord Atarka are critical, as they manage to contain our opponents' clock. Ugin, the Spirit Dragon is a card that, despite being a good board wipe, can put you in the danger zone if Den of the Bugbear ends the game on the way back.Side in

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Greasefang
Against Greasefang, regardless of its version, we have a bad match, as we don't have interactions against our opponents' strategy in our main deck. That is, if they manage to reanimate Parhelion II until turn four or five, we won't be able to hold the 13 flying power clock generated by them. Our only outlet after this would be Ugin, the Spirit Dragon.Side in

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Rakdos Midrange
Here we must rely a lot on Cavalier of Thorns, as it manages to return resources from our graveyard that were discarded or destroyed, while being a ramp and a threat. Furthermore, Rakdos has only a few removals to kill it, and Cavalier of Thorns greatly favors the exchanges. This game will hardly be decided in speed, almost always going to the late game, and in this aspect we have many more high-impact cards in topdeck than our opponents. Our big threats will always generate a lot of card advantage, Dragonlord Atarka and Ugin, the Spirit Dragon are board and threat control cards, World Breaker is a resource depletion and recursion, which is also a great plan in the late game.Side in

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