Pioneer: Mono-Green Ramp Deck Tech & Sideboard Guide
04/06/22 0 comments
We'll talk in detail about a deck that returns to Pioneer after major additions from the new sets, Mono-Green Ramp.Edit Article
About Mono-Green Ramp
Mulligan and Stances
vs. Azorius ControlAgainst Azorius Control, our best strategy is something more aggressive, always looking to have Llanowar Elves or Elvish Mystic on turn 1 and Old-Growth Troll on turn two, or even try a Cavalier of Thorns on turn 3. We always need to look for these aggressive hands and avoid hands that contain only Planeswalkers, as they make counterspells like Dovin's Veto better and are slower to finish the game, which gives the opponent more time to recover and /or turn the game around.
Side - No changesAgainst Control, we don't have a specific side on this list. Practically, nothing changes between game 2 and game 3, but we constantly look for the same strategies. Remember that our opponent must increase their number of removals to eliminate our mana accelerators, making us only cast one spell each turn and favoring their counterspells. Because of this, our best accelerators become Sylvan Caryatid and Wolfwillow Haven, as despite being slower, aren't targets for most removals.
vs. Naya WinotaWe have one of the worst matchups here, as our deck doesn't have more interactions during the first game, as we currently don't use any form to combat their strategy, as they have an x mana cost and this is disadvantaged by Storm the Festival. Taking this into account, we have to seek Karn, the Great Creator as soon as possible and play Grafdigger's Cage, as this will prevent the opponent from using their main strategy, and we will be able to maintain our aggressive game plan. Beware of the big token generation by Tovolar's Huntmaster and Esika's Chariot.
vs. Rakdos MidrangeAgainst Rakdos, we should avoid hands that contain dorks/elves, as the opponent plays with many main deck removals. We should prioritize ramps that cannot be removed easily, such as Wolfwillow Haven or Sylvan Caryatid, with our main payoffs being Old-Growth Troll and Cavalier of Thorns which are fundamental in this game, recovering resources that may have been lost. Old-Growth Troll becomes a ramp if he dies, without harming our main deck strategy, which is to generate plenty of mana. Our Karn, the Great Creator strategy is to find Pestilent Cauldron // Restorative Burst to recover some of our resources as well. Another key card in Game 1 is Storm the Festival, as we can easily recast it if it got discarded in the early game. Be careful when using Grafdigger's Cage in this matchup against Kroxa, Titan of Death's Hunger, as it also disrupts one of our key cards, Storm the Festival.
vs. Lotus ComboAs Lotus Combo has no interaction with us in the first game, we should be as fast as possible, ramping up as much as possible and trying to close the game with our threats like Old-Growth Troll and Cavalier of Thorns in turns 2 or 3.
Side in and out – No changesIn this matchup, we will not use our sideboard and our game plan doesn't change during game 2 and 3, even more because it is a relatively favorable match for Mono-Green, since we have 4 Karn, the Great Creator plus 4 Storm the Festival. That is, we have numerous opportunities to stop our opponent's combo and then close the game with a big threat.
vs. SpiritsAgainst Spirits, we must adopt a creature stance because while our opponent can counter them, there is also a very aggressive plan through the air. So, we need our creatures like Old-Growth Troll, which is a big threat, and Cavalier of Thorns, which has reach. Be cautious when relying on non-creature spells such as Storm the Festival or our Planeswalkers, as the Spirit deck can easily counter these spells with Spell Pierce .
Azoriusversion, be careful, as some use Portable Hole to remove our mana ramp. In this case, remove 2 Llanowar Elves instead of the cards above.
Mono Blue Spiritshas Witness Protection, which is its version of Portable Hole, but less harmful as it doesn't take away our devotion. Having Hydras as a threat or as a fight improves our plan to prevent our opponents from winning fast. So, to win this game, you must have a good read of what is happening, trying to decipher what answer your opponents might have in their hand.