MTG > Metagame Commander > deck Tetzin, Gnome Champion // The Golden-Gear Colossus
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Whenever Tetzin or another double-faced artifact enters the battlefield under your control, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Vigilance, trample Whenever The Golden-Gear Colossus enters the battlefield or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
Main Deck cards Tetzin, Gnome Champion // The Golden-Gear Colossus
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Strategy
The "Tetzin, Gnome Champion // The Golden-Gear Colossus" deck in Commander format is a unique and intriguing combination of artifacts and lands. The strategy of the deck revolves around ramping up mana quickly with cards like Sol Ring, Azor's Gateway, and Urza, Prince of Kroog, while also utilizing the artifact synergy provided by cards like Etherium Sculptor and Jhoira, Weatherlight Captain. One of the key strengths of the deck is its ability to generate a lot of mana and play big threats like Elesh Norn or The Golden-Gear Colossus early in the game. The deck also has some good card draw options with cards like Thaumatic Compass and Enthusiastic Mechanaut. However, one potential weakness of the deck is its reliance on artifacts, which can be vulnerable to artifact removal spells. Additionally, the deck may struggle against aggressive strategies if it doesn't draw into its ramp cards early enough. Overall, the "Tetzin, Gnome Champion // The Golden-Gear Colossus" deck offers a fun and unique playstyle with a mix of powerful artifacts and lands, making it a versatile and interesting choice for Commander games.
Example deck with Tetzin, Gnome Champion // The Golden-Gear Colossus
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