Orzhov Greasefang is the latest variant of the Greasefang, Okiba Boss decks in Pioneer, combining the already established plan of reanimating Parhelion II with Monument to Endurance and several creatures with free discard effects to trigger the artifact every turn, creating a synergistic plan while being difficult to counter with targeted answers.
The Decklist
This is the archetype's standard decklist. Some numbers and names may vary in the sideboard, and the number of discard effects in the maindeck also depends on each player, but Orzhov Greasefang is much more robust as a purely combo-based archetype than as a "combo-kill midrange" right now.
Our primary goal, as usual, is to put Parhelion II in the graveyard to reanimate it with Greasefang, Okiba Boss and create a two-turn clock against the opponent. To complement this strategy, we have Monument to Endurance as a constant source of card advantage and damage, which we can copy with The Mycosynth Gardens to stack its triggers with Seasoned Hallowblade and similar cards to create a snowball effect against the opponent.
Despite being much more focused, Orzhov Greasefang is also much more resilient because its alternative game plan is easy to execute and doesn't interfere with the deck's main strategy at all, even at the cost of losing some flexibility and/or individual quality in some of our cards.
Maindeck

The combo.
With Parhelion II in the graveyard, we can use Greasefang, Okiba Boss to return it to the battlefield with Haste and use Greasefang to crew the vehicle, attacking with it and creating two 4/4 Angel tokens for 13 damage. The next turn, these angels can deal eight more damage, totaling 21.

We also have the other "combo."
Since we need to discard Parhelion II, we use Monument to Endurance with cards that allow repeated discard effects to generate value with the artifact, transforming it into a Ramp, a clock, and a source of card advantage.
The Mycosynth Gardens function as extra copies of Monument to Endurance to stack more artifact triggers for each card we discard, increasing our list's consistency in executing this alternative win condition.

The discard outlets.
Seasoned Hallowblade and Guardian of New Benalia are cheap ways to put cards into the graveyard while having decent bodies to crew Parhelion II if necessary, but their main function is to enable multiple Monument to Endurance triggers each turn.
Fleeting Spirit has the same function as the cards above, but with the advantage of recurring it from the graveyard if we exile three cards, while Overlord of the Balemurk puts cards from the deck directly into the graveyard and allows you to reuse any creature each combat. It also functions as a less reliable win condition.

The interaction.
Thoughtseize does everything we need: it protects our combo, removes key cards, provides information on what we need to play around, and can even counter Agrro decks' explosive turns in Game 1.
Fatal Push doesn't have an easy way to enable Revolt without the Treasure token from Monument to Endurance, but it's still the best one-mana answer against decks with small creatures like Mono Red Aggro, Angels, or Spirits.
Sheltered by Ghosts slows down Aggro decks while also dealing with any permanents. Since eight of our creatures can gain indestructible by discarding cards, we have relatively safe targets for the card even in games with tons of removal.

Geier Reach Sanitarium is another recurring discard outlet that's difficult to interact with. Unlike our creatures, we can only use it once per turn cycle, but we gain an extra draw or a Bump in the Night with each Monument to Endurance in play.
Takenuma, Abandoned Mire feeds the graveyard and recur a creature. Our primary target will almost always be Greasefang, Okiba Boss, unless a discard outlet can provide more value.
Eiganjo, Seat of the Empire offers another board interaction in the land slots, while Urborg, Tomb of Yawgmoth ensures consistency in accessing even with six colorless lands on the list.

The focus of our duals is to guarantee both access to the colors and the ease of playing them untapped on the right turns, so a set of Godless Shrine, Concealed Courtyard, and Brightclimb Pathway is the best we have in Pioneer today.
Sideboard

Vanishing Verse is our most common side-in. It works against Red Aggro, Rakdos Midrange, Izzet Phoenix, Selesnya Angels, and a dozen other matchups while also dealing with indestructible cards and graveyard hates like Leyline of the Void and Rest in Peace. In a less aggressive Metagame, it would easily be a maindeck card.
Seam Rip complements Fatal Push in early-game interaction. It also works against Rest in Peace and Witch’s Oven.

Duress is our insurance when we need more interaction against removal or counterspells, or against archetypes with many non-creature spells like Izzet Prowess or Izzet Phoenix.
Go Blank is a two-for-one against Midrange or Control decks and also an effective hate against Izzet Phoenix or in the mirror. It can also be used against Lotus Field and similar archetypes if needed.

Damping Sphere works against Lotus Field, Izzet Prowess, and other archetypes trying to sequence many spells in a turn. We only run one copy in this list, but we can increase the number as needed.
Unlicensed Hearse is a targeted graveyard hate that can be returned to play and then to the hand with Greasefang, Okiba Boss. It works against Izzet Phoenix, the mirror, and Jund/Golgari Sacrifice.
Sideboard Guide
Mono Red Aggro
IN

OUT

Rakdos Demons
IN

OUT

Izzet Phoenix
IN

OUT

Azorius Control
IN

OUT

Selesnya Angels
IN

OUT

Lotus Combo
IN

OUT

Boros Hammer
IN

OUT

Jund Sacrifice
IN

OUT

Orzhov Greasefang
IN

OUT

Wrapping Up
That's all for today!
If you have any questions, feel free to leave a comment!
Thanks for reading!













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