Introduction
When it's time to build a new deck, do you already know which cards you'll use and what they'll do in your deck, or do you follow your heart and always feel like there is something missing in those 99 cards?
Nearly all Commander players have gone through this, and the worst part of it all is that you always feel like you need more slots to use everything you want.
So, we decided to write this article to give you a few pointers and show you which cards to prioritize, as well as introduce you to some new white spot removals! If you have a friend who always complains about how they can't deal with a threat on their opponent's board, send them this article!
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As usual, before we dive head first into our list, we'll take a few minutes to explain our criteria to you.
How We Picked the Top 10 Best White Spot Removals
To build this list, we analyzed each spell's mana cost, speed, versatility, and how popular it is in EDHRec (after all, the community is always right!)
Example: there are many versatile spells ranked lower in this list. That's because, to use their effects, you need to pay some cost or meet some condition that makes it harder for you to cast it in your opponent's turn (which is precisely when you might need to cast it the most to get rid of something).
White has many removals, so we can use various cards in this color if we want to remove something. As WotC also apparently releases a Magic: The Gathering set whenever we blink, you can rest assured you'll find a removal in this color to use.
Now, without further ado, let's see the top 10 best white spot removals!
Top 10 Best White Spot Removals For Your Deck
10. Moment of Valor
Yes, we added a common card to this list.
Moment of Valor shows the main Wilds of Eldraine conflict as flavor, but, besides that, it can also be a creature removal or a protection.
Because it is a common, it is very cheap, so it's a very valid option for any players who are searching for budget options for their decks.
Its versatility earned it a place in our top 10, even though it was the 10th spot.
9. Getaway Glamer
After a common card, we have our first uncommon representative in the list.
Getaway Glamer's mechanic was originally from Outlaws of Thunder Junction: Spree. Similar to Kicker, Spree lets you pay an additional cost to cast the spell in question with one or more extra effects.
In this case, this white instant can either exile and return a creature to the board at the beginning of the next end step (popularly known as blink) and/or destroy the target creature if no other creature has greater power.
8. Valorous Stance
This spell is Moment of Valor's long-lost cousin, but, unlike that spell, Valorous Stance interacts with the creature's resistance instead of power, and costs one generic mana less.
7. Requisition Raid
If there's one thing Outlaws of Thunder Junction did, it was giving us new spot removals.
Requisition Raid has Spree, so, with it, you can destroy an artifact and/or enchantment and/or put a +1/+1 counter on each creature target player controls.
This effect is pretty cool and makes this sorcery an interesting option for anyone who's searching for cheap cards for their decks.
6. Return to Dust
Anyone who has even been targeted by Return to Dust knows how much this spell hurts. If you just want to exile one artifact or enchantment, it is a bit expensive. However, when you cast it in your turn, you can exile up to two targets, and that makes it even better.
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Four mana total to exile two possible threats? Yes, we'll take it! And, of course, in an emergency, you can cast this spell on your opponent's turn to exile a target artifact or enchantment on their board.
5. Path to Exile
Path to Exile is such a classic card that it is nearly impossible to find a single MTG player who has never heard of it.
This removal exiles a target creature, then lets its controller look for a basic land in their deck and put it in play. In real emergencies, some players even remove one of their own creatures to put another land on the board.
It costs almost no mana at all, so the only reason why it occupies our fifth slot is that giving your opponent an extra land might just be too generous.
4. Swords to Plowshares
Just like Path to Exile, Swords to Plowshares requires only one white mana to exile a target creature. The difference between them is that Swords gives life equal to the exiled creature's power to its controller.
Dealing with a few extra life points tends to be much easier than dealing with an extra enemy land, like with Path to Exile.
3. Get Lost
One of the cards that most stood out to Commander players from the Lost Caverns of Ixalan set was this 2 mana removal.
Get Lost can destroy any problematic target creature, enchantment, or planeswalker your opponent has in play. In exchange, its controller gets two Map tokens.
Even though it gives your opponents Map tokens, it is still worth it and costs so little in terms of mana that you can use it in many Commander decks with different strategies.
2. Stroke of Midnight
Another card from Eldraine has made it into our list!
With Stroke of Midnight, you can destroy any nonland permanent. In exchange, its controller creates a 1/1 Human token.
Just imagine using this instant on an enemy Rhystic Study? Or even on Portal to Phyrexia?
Whatever you use it on, most often a 1/1 Human token won't be nearly as valuable as the permanent you destroyed with this spell.
1. Generous Gift
In our first place, we have the most versatile white removal around. This removal is literally an elephant in the room!
Generous Gift is an instant speed removal that can remove any permanent.
Does your opponent use Maze's End as a win condition? Well, you can use this card and convince them to take on new directions.
The same applies to incredibly valuable lands, like Urborg, Tomb of Yawgmoth and Yavimaya, Cradle of Growth, or any other permanent you simply don't want to see under your opponent's control.
Final Words
As we said before, at the beginning of this article, white has a wide variety of spot removals that will greatly improve your Commander deck. Maybe the true challenge is picking which ones you'll use in your deck - but it's also the most fun part of the process.
In this list, we included many budget options to show you that you don't need a lot of money to break and exile enemy permanents if you're playing white decks.
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Which are your favorite white removals? Tell us your top picks in our comment section below!
This is the first article of a series of articles covering different color removals in Magic: The Gathering. If you enjoy this type of content, or know any Commander beginners that don't have much experience, share this article with them!
Thank you for reading, and see you next time!
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