Introduction
Did you know that, besides making sure you'll have an absurd number of lands on your board, green can also remove many problematic permanents your opponents control?
Known for being the best when it comes to ramp in MTG and for some of its most classic creatures, like Birds of Paradise, green can do a bit of everything consistently and that includes spot removals.
If you're one of those players who think the only way to deal with an obstacle while playing a mono green deck is to remove the opponent that controls it, you'll find a few cards in this list quite interesting.
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In this article, we gathered the top 10 best green spot removals to help you build or improve your Commander deck. These are the best support cards this color has to offer.
As usual, before we go through our list, we'll briefly explain to you which criteria we used to select these cards.
How We Picked the Top 10 Best Green Spot Removals
To build this list, we analyzed how much each spell costs, its speed, versatility, and how popular it is in EDHRec (after all, the community is always right!).
Out of all the colors, green is most associated with nature, and perhaps that's why there are so few cards in this color that destroy living beings. You'll most often find options like Broken Wings, which only destroys flying creatures, or options that force creatures to fight, like Kogla, the Titan Ape.
In general, green removes enchantments and artifacts really well, but there are alternatives that can remove any permanent. We prioritized these cards for the top positions in this list.
Without further ado, let's see the top 10 best green spot removals!
Top 10 Best Green Spot Removals for Your Deck
10. Atraxa's Fall
A budget spot removal that is cheap but also quite versatile is Atraxa's Fall!
This spell can destroy any flying creature, artifact, enchantment, or battle that is a problem for you.
9. Masked Vandal
Masked Vandal is one of those common creatures that are left abandoned in bulks and don't get much love until someone reads it carefully and thinks, "wait, hold on, this card can actually work really well".
When this Changeling enters the battlefield, you can exile a creature from your graveyard. If you do, you get to exile a target artifact or enchantment an opponent controls.
After resolving its effect, Masked Vandal stays on the board, so you can use it in any way you'd like.
The fact it is a Changeling (and thus it is every creature type) may create value for you long-term as well. For instance, a Masked Vandal in a Voja, Jaws of the Conclave list interacts with her effect as an Elf (for her +1/+1 counters) and as a Wolf (to draw one extra card).
8. Broken Bond
Broken Bond is one of those cards that is always worth it. For two mana, you will destroy a target artifact or enchantment, and put a land from your hand straight onto the board.
This card is simple, but quite efficient in Commander, where artifacts and enchantments are far too common and extra lands are always welcome.
7. Collective Resistance
Collective Resistance is an instant with Escalate. This ability lets you pick one or more of its modes as long as you pay extra mana for each mode you pick besides the first one.
For this spell, each extra mode costs one mana more. Please note that if you play any card that lets you cast Collective Resistance for free, you'll still have to pay extra mana to use more than one of its Escalate modes.
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You can consider this card a removal for artifact and/or enchantments and/or a protection for a target creature for four mana (two mana from the spell itself added to the two Escalate mana for its other two modes).
Collective Resistance's versatility is incredible and earned it a spot in our list!
6. Druid of Purification
Is there anything "greener" than a creature that enters the battlefield, destroys artifacts and enchantments you don't control, and also depicts a druid purifying some land?
Druid of Purification doesn't target anything. This creature goes on the battlefield and forces each player (including you) to pick an artifact or enchantment you don't control. Afterward, you'll destroy these artifacts and enchantments.
The only bad thing about this card is that it lets your opponents pick whatever will be destroyed, as they might as well not pick a permanent or pick a card that another played already picked. In any case, when you cast (or blink) Druid of Purification, you'll destroy at least what you want to destroy.
5. Terastodon
An even "greener" card than Druid of Purification is Terastodon!
This creature is quite expensive (which is why it occupies our 5th spot), but its effect and 9/9 body are incredible. You'll hardly be disappointed when you play Terastodon.
This glorious Elephant enters the battlefield and destroys up to three noncreature permanents, so you can remove lands like Maze's End with it. Then, for each permanent you put in a graveyard this way, its controller creates a 3/3 Elephant token.
After this effect is resolved, you'll still have this wonderful 9/9 to protect your board from your opponent's wrath. It's all smooth sailing from here!
4. Boseiju, Who Endures
Boseiju, Who Endures' Channel ability is so cool that we just had to add it to this list.
This ability costs one generic mana less to activate for each legendary creature you control. So, you'll be able to pay one green mana to discard Boseiju, Who Endures from your hand and destroy a nonbasic artifact, enchantment, or land. For instance, you can destroy cards like Maze's End, Urborg, Tomb of Yawgmoth, Field of the Dead, and Yavimaya, Cradle of Growth!
In exchange, the opponent who controlled the permanent you destroyed gets to search their deck for a basic land and put it on their board.
If you would rather not use Boseiju, Who Endures as a removal, you can still use it as a land and create mana as usual when it is on your board.
3. Primal Command
As we discussed at the beginning of this article, the more versatile the card, the higher its spot in our list. So, obviously, Primal Command made it all the way to our top 3!
This spell has four modes, but you can only pick two.
Among these four modes, you can put a noncreature permanent on the top of its controller's deck to temporarily remove it from the game, and then force them to shuffle their graveyard into their deck, for instance.
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If you need to, Primal Command also works like a tutor, as it gets you a creature card and, in emergencies, it can also give you or another player 7 life.
This is one of those really valuable (and very rare) green cards that can also remove indestructible threats like Darksteel Forge.
You can use Primal Command according to your needs, and that's what makes it so great.
2. Archdruid's Charm
This is also another very interesting, versatile card for any green deck: Archdruid's Charm.
This instant can be a spot removal, as it exiles a target artifact or enchantment. However, if you prefer, Archdruid's Charm is also a tutor that will get you a land (basic or not) or a creature.
Depending on how powerful one creature you control is, you can also use it as a removal with its second ability. This ability lets you deal damage to a creature another player controls equal to the power of one of your creatures. You'll also be able to add counters to it, so it has more reach than you'd think.
1. Beast Within
One of the most classic removals ever, Beast Within, made it all the way to our top spot as the best green spot removal for your deck!
This instant destroys any target permanent, and doesn't have any restrictions. The only downside is that you'll give that permanent's controller a 3/3 Beast token.
Beast Within destroys anything you want, and you can use it as an answer in your opponents' turns. Considering all that potential, giving a 3/3 creature to your opponent doesn't seem that scary, right?
Final Words
In Magic: The Gathering, each color has its own personality and alignment. Even if they remain faithful to their roots, like green and its connection to nature, they still evolve with each new set, mechanic and card, and thus their weaknesses are fixed too. Green is no exception.
This color also includes great card draw, and a varied list of removals that make the game more balanced.
We had to leave out many cool removals for this list, so please tell us which cards could be on this list, and which of these cards do you use in your decks!
Thank you for reading, and see you next time!
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