| Name | Oefenterreinen |
|---|---|
| Default | Training Grounds |
| Type | Betovering |
| Description | Activated abilities of creatures you control cost |
| Artist | Viacom |
| Set | Avatar: De Laatste Luchtstuurder Eeuwig #20 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
| Name | Oefenterreinen |
|---|---|
| Default | Training Grounds |
| Type | Betovering |
| Description | Activated abilities of creatures you control cost |
| Artist | Viacom |
| Set | Avatar: De Laatste Luchtstuurder Eeuwig #20 |
| Wallpaper | |
| Image |
Tierlist
No Rank
Grade it yourself
Oefenterreinen, Betovering, designed by James Ryman first released in Apr, 2010 in the set Rise of the Eldrazi and was printed exactly in 10 different ways. It see play in 1 formats: Commander. It's currently being selled by the minimum price of € 3.98. It's a key card in 45 combos.
Een kaartspel dat zich richt op wezens met krachtige geactiveerde vaardigheden, zoals tikken om schade aan te richten of mana te verkrijgen, zou baat hebben bij oefenterreinen. De kostenverlaging kan leiden tot een efficiënter gebruik van deze vaardigheden, waardoor meer activeringen in één beurt mogelijk zijn. Hoewel oefenterreinen waardevol kunnen zijn in decks die sterk afhankelijk zijn van geactiveerde vaardigheden, is dit misschien niet altijd de beste optie. Kaarten zoals Biomancer's Familiar, die een soortgelijk effect hebben en ook de mogelijkheid bieden om +1/+1 tegenkosten te verminderen, zijn mogelijk beter geschikt voor bepaalde strategieën. Over het algemeen hangt het af van het specifieke kaartspel en de strategie of Training Grounds wel of niet gespeeld moeten worden. waarin het wordt gebruikt.
15/06/10
Training Grounds can reduce the amount you pay for a creature’s activated ability cost that includes . For example, Drana, Kalastria Bloodchief has an activated ability that costs . If you control Training Grounds and you activate the ability with X equal to 5, you’ll have to pay only . This is true even if the ability states that must be paid with a certain color of mana, as Crimson Hellkite’s ability does.
15/06/10
Training Grounds takes the total cost to activate a creature’s activated ability into account, not just the cost printed on it. For example, Furnace Spirit has an activated ability that costs , and Suppression Field says “Activated abilities cost more to activate unless they’re mana abilities.” Since activating Furnace Spirit’s activated ability would now cost , Training Grounds reduces that cost back to .
15/06/10
Training Grounds won’t affect a cost that isn’t the cost to activate a creature’s activated ability. For example, it won’t affect Flameblast Dragon’s cost, since that’s a cost paid when a triggered ability resolves, and it won’t affect a kicker cost, since that’s an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card’s rules text, or, in the case of some keywords, before a colon in reminder text.
15/06/10
Training Grounds won’t affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won’t affect nonmana parts of an activation cost, if there are any.
![]() | TCG Player | 32 uni.
| € 3.98 | Visit store |
![]() | Card Kingdom | 15 uni.
| € 7.63 | Visit store |
![]() | Ebay.com | Visit store | ||
![]() | Printing proxies | $ 0.75 | Visit store |
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